Difference between revisions of "Void Sanctum"
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=== Reports === | === Reports === | ||
* [http://7drl.org/2015/03/15/void-sanctum-success/ Success] | |||
* [http://7drl.org/2015/03/15/void-sanctum-7drl-2015-day-6-report/ Day 6] | |||
* [http://7drl.org/2015/03/14/void-sanctum-7drl-2015-day-5-report/ Day 5] | |||
* [http://7drl.org/2015/03/13/void-sanctum-7drl-2015-day-4-report/ Day 4] | |||
* [http://7drl.org/2015/03/12/void-sanctum-7drl-2015-day-3-report/ Day 3] | |||
* [http://7drl.org/2015/03/11/void-sanctum-7drl-2015-day-2-report/ Day 2] | |||
* [http://7drl.org/2015/03/09/void-sanctum-7drl-2015-day-1-report/ Day 1] | |||
* [http://7drl.org/2015/03/08/elements-of-void-7drl-2015-startup-2/ Startup] | |||
* [http://7drl.org/2015/03/07/elements-of-void-7drl-2015-startup/ Day 0] | |||
=== Vlog === | === Vlog === |
Revision as of 12:47, 17 March 2015
Void Sanctum | |
---|---|
7DRL | |
Developer | Paal Trefall & Alan Charlesworth |
Influences | Roguelike Radio, The Single Hit Point Model |
Released | 16. March 2015 |
Updated | none |
P. Language | Unity5 / C# |
Platforms | Windows, Linux, Mac OS X, Web |
Interface | Keyboard + Mouse |
Game Length | 15-30 minutes |
7DRL 2015 Entry
Void Sanctum, SUCCESS
Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore.
Download
Version 7DRL (1.0)
itchio download (Disclaimer: This pack hasn't yet been optimized sizewise, so the download is fairly big (~433mb))
Reports
Vlog
Videos
Screenshots
Credits
Made by Pal Trefall and Alan Charlesworth.
Known Issues
- Tooltip bugs out a bit.
- Entities spawn in walls sometimes.
- Have to unequip weapon and equip the next one to make abilities in the action bar appear correctly.
- Action bar abilities doesn't actually do anything (didn't have time).
- Armor doesn't actually do anything (didn't have time).
- Spellbook doesn't actually do anything (didn't have time).