Difference between revisions of "Void Sanctuary"
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<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Void | <th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Void Sanctum</i> | ||
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= 7DRL 2015 Entry = | = 7DRL 2015 Entry = | ||
== Void | == Void Sanctum, SUCCESS == | ||
Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore. | Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore. | ||
=== Download === | === Download === | ||
==== Version 7DRL (1.0) ==== | ==== Version 7DRL (1.0) ==== | ||
[http://ptrefall.itch.io/void-sanctum Download] | |||
=== Reports === | === Reports === | ||
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=== Screenshots === | === Screenshots === | ||
http://7drl.org/wp-content/uploads/2015/03/7DRL-success-shot-1.png | http://7drl.org/wp-content/uploads/2015/03/7DRL-success-shot-1.png | ||
http://i4.minus.com/jKt8Z9JZP73Zv.png | |||
http://i3.minus.com/jbeO9vu0XkLNoE.png | |||
http://7drl.org/wp-content/uploads/2015/03/7DRL-success-shot-2.png | http://7drl.org/wp-content/uploads/2015/03/7DRL-success-shot-2.png | ||
Latest revision as of 14:16, 18 March 2015
Void Sanctum | |
---|---|
7DRL | |
Developer | Paal Trefall & Alan Charlesworth |
Influences | Roguelike Radio, The Single Hit Point Model |
Released | 16. March 2015 |
Updated | none |
P. Language | Unity5 / C# |
Platforms | Windows, Linux, Mac OS X, Web |
Interface | Keyboard + Mouse |
Game Length | 15-30 minutes |
7DRL 2015 Entry
Void Sanctum, SUCCESS
Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore.
Download
Version 7DRL (1.0)
Reports
Will add these tomorrow...
Vlog
Videos
Screenshots
Credits
Made by Pal Trefall and Alan Charlesworth.
Known Issues
(Will add here tomorrow...)