Difference between revisions of "Huge"
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|interface = Graphical, Keyboard, Sound and Music | |interface = Graphical, Keyboard, Sound and Music | ||
|length = 15 minutes | |length = 15 minutes | ||
|site = | |site = http://www.vertigames.com | ||
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'''Make sure you play with sound on!''' It was important to me to build a feeling of dread as you approached the boss, and that fighting him was pure devastation. | '''Make sure you play with sound on!''' It was important to me to build a feeling of dread as you approached the boss, and that fighting him was pure devastation. | ||
This game was made for the [[7DRL_Challenge_2015]]. Created in Unity 4.6 with Master Audio and Oryx | This game was made for the [[7DRL_Challenge_2015]]. Created in Unity 4.6 with Master Audio and Oryx sprites. Audio by Televided and Freesound. | ||
== Screenshots == | == Screenshots == | ||
http://www.patricklipo.com/wp-content/uploads/2015/03/Huge3-1024x974.jpg | http://www.patricklipo.com/wp-content/uploads/2015/03/Huge3-1024x974.jpg |
Latest revision as of 19:50, 18 March 2015
Huge | |
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7DRL | |
Developer | Patrick Lipo |
Theme | Fantasy, Boss Fight |
Influences | Hunt the Wumpus, Sinistar |
Released | 15th March 2015 |
Updated | 15th March 2015 |
Licensing | Closed Source |
P. Language | C Sharp, Unity |
Platforms | Windows OSX |
Interface | Graphical, Keyboard, Sound and Music |
Game Length | 15 minutes |
Official site of Huge |
Description
Huge is a fairly traditional 2D roguelike that traps the player in caverns with a monstrous creature that wanders in search of him. You can hear him as he gets closer, so be aware that he’s out there if you’re ready or not. Defeat creatures to raise your attack and defense, and collect crystals to craft into bombs, which are your only means of defeating the big guy.
Web Player-based build (usable on Windows and Mac in most browsers) is available HERE.
Make sure you play with sound on! It was important to me to build a feeling of dread as you approached the boss, and that fighting him was pure devastation.
This game was made for the 7DRL_Challenge_2015. Created in Unity 4.6 with Master Audio and Oryx sprites. Audio by Televided and Freesound.
Screenshots