Difference between revisions of "NoWayButDown"
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Revision as of 17:42, 22 March 2015
NoWayButDown | |
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7DRL | |
Developer | Chris Capobianco |
Theme | Fantasy |
Influences | Rogue, Lost Labyrinth |
Released | 15th March 2015 |
Updated | 15th March 2015 |
Licensing | GPL, Open source |
P. Language | C++, libtcod |
Platforms | Linux |
Interface | Keyboard |
Game Length | < 1 hour |
Official site of NoWayButDown |
Description
As a young adventurer, you hear rumours about strange creatures around a nearby cave. Your interest piqued, you set out to explore the dangers in this cave. While exploring the entrance of one of the caves you see signs of such beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris starts falling from the ceiling and walls. You dart in a nearby alcove for cover, and through the obscuring dust you see the last glimpses of sunlight as your only exit is sealed shut by the falling rubble. Now you need to find an another way out or perish, but the path before you only delves deeper into the abyss.
It is written in C++ and uses the libtcod library, along with graphics by Oryx.
The Linux 32-bit and 64-bit versions are available here:
https://bitbucket.org/ccapo/nowaybutdown/downloads
This game was made for the 7DRL_Challenge_2015.
Screenshots