Difference between revisions of "Allure of the Stars"
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(Update to v0.4.100.0) |
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|platforms = [[Linux]], [[OSX]], [[Windows]] | |platforms = [[Linux]], [[OSX]], [[Windows]] | ||
|interface = [[Keyboard]], [[ASCII]] ([[GTK]] or [[Terminal]]) | |interface = [[Keyboard]], [[ASCII]] ([[GTK]] or [[Terminal]]) | ||
|length = | |length = 1h | ||
|site = http://allureofthestars.com | |site = http://allureofthestars.com | ||
}} | }} |
Revision as of 14:41, 4 April 2015
Allure of the Stars | |
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Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 (v0.4.1) |
Updated | Aug 12, 2014 (v0.4.100.0, aka 'The last interstellar thaw') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | 1h |
Official site of Allure of the Stars |
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.
The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.