Difference between revisions of "Roguelike me"
Line 5: | Line 5: | ||
|influences = NetHack | |influences = NetHack | ||
|released = April 2, 2014 | |released = April 2, 2014 | ||
|updated = April | |updated = April 10, 2015 | ||
|licensing = Freeware | |licensing = Freeware | ||
|language = [[Python]] | |language = [[Python]] | ||
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|interface = [[Command-line]] | |interface = [[Command-line]] | ||
|length = Any | |length = Any | ||
== Description == | == Description == | ||
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes. | Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes. |
Revision as of 13:41, 23 August 2015
{{game-alpha| name = Roguelike Me |developer = A Donut with Sprinklez |Under development = No |theme = Medieval, Fantasy |influences = NetHack |released = April 2, 2014 |updated = April 10, 2015 |licensing = Freeware |language = Python |platforms = None |interface = Command-line |length = Any
Description
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes.
Features
- Random generated rooms
- Random generated weapons
- Simple UI
- Quick to pickup and play
- Play time can be short or long
Development
Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms.
The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary.