Difference between revisions of "Darkfire RPG"
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|released = Nov 1, 2012 | |released = Nov 1, 2012 | ||
|relver = version 1.0.0 | |relver = version 1.0.0 | ||
|updated = | |updated = Dec 29, 2015 | ||
|updver = version 1.0.11 | |updver = version 1.0.11 | ||
|licensing = see website | |licensing = see website |
Revision as of 15:25, 29 December 2015
Darkfire RPG | |
---|---|
Stable game | |
Developer | User:Fiorel |
Theme | Fantasy |
Influences | Crossfire, Daimonin, Final Fantasy 1/2, Diablo |
Released | Nov 1, 2012 (version 1.0.0) |
Updated | Dec 29, 2015 (version 1.0.11) |
Licensing | see website |
P. Language | C++ |
Platforms | Windows |
Interface | Graphical Tiles, both mouse and keyboard input |
Game Length | One play-through takes a couple days |
Official site of Darkfire RPG |
Darkfire RPG is a free multiplayer online roleplaying game. It has many characteristics of a rogue-like game, yet not all of them. There is a tile-based graphical interface. To play the game, the windows client needs to be installed. Please visit the official website if you want to play.
Typically rogue-like game features
- Rich gameplay with lots of stuff to explore.
- Great freedom in character development: Decide what skills to learn and upgrade. Adjust your stats to match your favorite play style.
- Tile-based map design. There are graphical tiles, but the engine is very much rogue-like.
- Randomly generated monsters and loot.
- The overall difficulty level is challenging.
- Six character classes to choose from.
Game features that differ from rogue-likes
- Graphical interface. The controls are easy to understand.
- Multiplayer - so you can play with friends. In spite of this, the game feels very much like single player. Cooperative play is entirely optional.
- Death imposes a penalty, but it is not permanent.
- All maps are handmade, in order to have a game world full of lore and quests.
Screenshot