Difference between revisions of "Xenomarine"
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== Description == | == Description == | ||
As a XENOMARINE (part of a commando unit tasked with eliminating an alien infestation in a military research station) the player character explores a space station divided into multiple levels. Each level, including the aliens and items to be found, is procedurally generated. A wide variety of weapons, armor and useable items (including variants with e.g. damage or to hit bonuses) can be found while exploring each level. The player character's icon is updated to reflect the weapons and armor equipped. | |||
The player character also acquires experience from killing aliens. Experience can be converted into skills at 'terminals' which must first be located in the level. The player will also acquire scrap metal and other raw materials, either by finding them directly, or converting unwanted weapons and armor into scrap. This scrap can be used at 'workbenches' to craft weapons, items and armor, and repair and improve armor. | |||
Xenomarine features a wide variety of visually distinct enemy types. Combat mechanics include status effects and multiple damage types, to which both the player character and aliens have different levels of resistance or vulnerability. | |||
As with all roguelike games, Xenomarine features [[permadeath]]. | |||
'''''VIDEO TRAILER''''': https://www.youtube.com/watch?v=S5Y6yFH-bho | '''''VIDEO TRAILER''''': https://www.youtube.com/watch?v=S5Y6yFH-bho |
Revision as of 18:29, 5 January 2016
Xenomarine | |
---|---|
Alpha Project | |
Developer | Logophil |
Theme | Sci-Fi |
Influences | Angband, Warhammer 40k (loosely) |
Released | Jan 5, 2016 (Alpha/Demo) |
Updated | n/a |
Licensing | Commercial |
P. Language | Cpp |
Platforms | Windows,Mac,Linux |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | Short or long, depending on play style and chosen path |
Official site of Xenomarine |
A science fiction-themed graphical roguelike in which you play a space marine exploring a vast alien-infested space station.
Description
As a XENOMARINE (part of a commando unit tasked with eliminating an alien infestation in a military research station) the player character explores a space station divided into multiple levels. Each level, including the aliens and items to be found, is procedurally generated. A wide variety of weapons, armor and useable items (including variants with e.g. damage or to hit bonuses) can be found while exploring each level. The player character's icon is updated to reflect the weapons and armor equipped.
The player character also acquires experience from killing aliens. Experience can be converted into skills at 'terminals' which must first be located in the level. The player will also acquire scrap metal and other raw materials, either by finding them directly, or converting unwanted weapons and armor into scrap. This scrap can be used at 'workbenches' to craft weapons, items and armor, and repair and improve armor.
Xenomarine features a wide variety of visually distinct enemy types. Combat mechanics include status effects and multiple damage types, to which both the player character and aliens have different levels of resistance or vulnerability.
As with all roguelike games, Xenomarine features permadeath.
VIDEO TRAILER: https://www.youtube.com/watch?v=S5Y6yFH-bho
Features
Notable:
- Simple mouse and keyboard interface?
- Weapon and armour choices reflected in the 'look' of the player character
- Dual-wielding and weapon-plus-shield.
- Interactable scenery: moveable crates, exploding barrels, functioning doors
- Infinite gameplay - levels eventually repeat with harder enemies (Not in Demo)
- Highscore board
General/Common:
- Over 70 individually upgradable weapon types (approx 15 in Demo version)
- Unique useable items such as scanners, stimpacks and directional forcefields.
- Over 150 visually distinct enemy types (5 in Demo version)
- Multiple damage types and status effects
- Over 60 learnable skill upgrades
- Crafting (basic items can be crafted and armor upgraded with the relevant skills)
- Realistic sound effects
History
The game has been in development since early 2015. The free demo version was released on 5 Jan 2016.