Difference between revisions of "NPPMoria"

From RogueBasin
Jump to navigation Jump to search
(update 7.1.0)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{angband-variant-stable | name = NPPMoria
{{angband-variant-stable | name = NPPMoria
| developer = Jeff Greene  (''nppangbanddev''@''verizon.net'')
| developer = Jeff Greene  (''nppangbanddev''@''verizon.net'')
| parent = [[NPPAngband]] 7.0.0
| parent = [[NPPAngband]] 8.0.5
| theme = Fantasy
| theme = Fantasy
| updated = October 19, 2013 (7.1.0,final)
| updated = May 8, 2015 (8.0.5)
| released = August 10 2003 (7.0.0)
| released = August 10 2003 (0.1.0)
| download = [https://github.com/nppangband/NPPAngband Official]
| download = [https://github.com/nppangband/NPPAngband Official]
| site =  http://forum.nppangband.org/
| site =  http://nppangband.bitshepherd.net
}}
}}
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:


* Current ports for Windows, MAC, and Linux OSs.  
* Modern GUI using Qt.
* Color  
* Color  
* Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
* Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
* 3 complete tilesets (8x8, 16x16, and 32x32)
* 3 complete tilesets (8x8, 32x32, and 64x64)
* Much more advanced monster AI
* Much more advanced monster AI
* Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
* Bigscreen mode (not limited to 80x24)
* Bigscreen mode (not limited to 80x24)
* Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
* Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
Line 21: Line 20:
* Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
* Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
* Ability to choose from multiple fonts.
* Ability to choose from multiple fonts.
* Ability to use macros
* Ability to use hotkeys
* Dozens of minor improvements
* Dozens of minor improvements



Latest revision as of 00:39, 9 May 2016

NPPMoria
Angband Variant
Developer Jeff Greene (nppangbanddev@verizon.net)
Based on NPPAngband 8.0.5
Theme Fantasy
Released August 10 2003 (0.1.0)
Updated May 8, 2015 (8.0.5)
Download Official

Official site


NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:

  • Modern GUI using Qt.
  • Color
  • Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
  • 3 complete tilesets (8x8, 32x32, and 64x64)
  • Much more advanced monster AI
  • Bigscreen mode (not limited to 80x24)
  • Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
  • Detailed help files
  • Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
  • Ability to choose from multiple fonts.
  • Ability to use hotkeys
  • Dozens of minor improvements

NPPMoria is a variant of Moria.



Links