Difference between revisions of "SadConsole"
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== Introduction == | == Introduction == | ||
SadConsole is an | SadConsole is an MonoGame 3.5-based game library (using .NET 4.6) that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it. | ||
Right now, SadConsole | Right now, SadConsole targets Windows and Linux using MonoGame 3.5. | ||
The source code is available at https://github.com/Thraka/SadConsole | The source code is available at https://github.com/Thraka/SadConsole | ||
Revision as of 04:23, 19 July 2016
SadConsole | |
---|---|
Library project | |
Developer | Thraka |
Released | Sep 01 2011 (1.0) |
Updated | Feb 11 2014 (1.3.110) |
Status | Stable |
Licensing | Open Source, MIT |
P. Language | C Sharp |
Platforms | Windows, Linux through Mono |
Dependencies | MonoGame or XNA |
Official site of SadConsole |
Introduction
SadConsole is an MonoGame 3.5-based game library (using .NET 4.6) that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.
Right now, SadConsole targets Windows and Linux using MonoGame 3.5.
The source code is available at https://github.com/Thraka/SadConsole
Features
- Create and manage multiple consoles
- Consoles can be repositioned on the screen
- Consoles can be of any size
- Consoles support the concept of a view port. Bigger console, but only show a portion of it
- Complete UI library written in the engine itself
- Basic controls like buttons, scroll bars, lists and more
- Popup modal and non-modal windows
- All written in the engine itself
- Multiple font texture support
- Consoles can use any font anytime
- Supports font textures that go past character 255
- Optional Keyboard and Mouse handling
- A Virtual Cursor is available to each console
- Console data can be manipulated cell-by-cell
- And more!