Difference between revisions of "Souls Rescue"
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== Change Log == | == Change Log == | ||
'''''alpha 5''''' | |||
* new dungeon design | |||
* add bow (use DEX for damage calculation). Select an enemy with TAB and press F to shoot | |||
* add crossbow (use STR for damage calculation). Select an enemy with TAB and press F to shoot | |||
* add dagger (use DEX for damage calculation) | |||
* add enemy who cast fireball (more spells in future) | |||
* add plate that reveals a chest or summons 1, 2 or 3 monsters or shoot an arrow from left or right wall. | |||
* deadly hole of lava or acid. Walk on lava or acid, you directly die! Tell us if it’s a good idea. | |||
* add an xp line. At top of your screen in green | |||
* items with green background in your inventory are better than the equipped one | |||
* press F5 to enter in the Classic Mode (ascii). This feature is clearly not finished. | |||
* tooltip for primary attributes (str, dex, …) | |||
'''''alpha 0.4''''' | '''''alpha 0.4''''' | ||
* better gamepad (360) support | * better gamepad (360) support |
Revision as of 12:01, 15 August 2016
Souls Rescue | |
---|---|
Alpha Project | |
Developer | BlackBonesFamily |
Theme | Fantasy |
Influences | Quest of Dungeons, Sproggiwood |
Released | May 1, 2016 (alpha 0.1) |
Updated | August 5, 2016 (alpha 0.4) |
Licensing | Commercial |
P. Language | C# |
Platforms | Windows, Linux, OSX |
Interface | tiles, keyboard, mouse, gamepad |
Game Length | it depends |
Official site of Souls Rescue |
Summary
Souls Rescue tries to be a roguelike.
You and seven members of you family are dead. Release your souls from the Dark Master!
- select your hero among eight trapped souls
- explore randomly generated dungeons
- 7 graphical environments (crypt, ice, tropical, void, ...)
- slay 50 types of creatures
- level system. each level distribute your point to your attributes
- use recipes to craft your magical scrolls, potions or bomb
- plant the seeds and gather the fruits
- more to come (pet, weapon modification, a classic ascii mode, ...)
- perma-death but you can keep items in a special chest for your next tries
Developers & development
Souls Rescue is an amateur project from Severine and Thierry Tournel
Music(s) from Marty Opsahl https://soundcloud.com/megapixelmusic
The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo
Download
Souls Rescue is downloadable here:
https://blackbones.itch.io/soulsrescue
http://gamejolt.com/games/souls-rescue-roguelike/174252
Screenshots
Change Log
alpha 5
- new dungeon design
- add bow (use DEX for damage calculation). Select an enemy with TAB and press F to shoot
- add crossbow (use STR for damage calculation). Select an enemy with TAB and press F to shoot
- add dagger (use DEX for damage calculation)
- add enemy who cast fireball (more spells in future)
- add plate that reveals a chest or summons 1, 2 or 3 monsters or shoot an arrow from left or right wall.
- deadly hole of lava or acid. Walk on lava or acid, you directly die! Tell us if it’s a good idea.
- add an xp line. At top of your screen in green
- items with green background in your inventory are better than the equipped one
- press F5 to enter in the Classic Mode (ascii). This feature is clearly not finished.
- tooltip for primary attributes (str, dex, …)
alpha 0.4
- better gamepad (360) support
- better keyboard support
- traps for wall and floor
- buff/dot system
- first spell for player (fireball, heal)
- minimap
- more sounds
- help and credit