Difference between revisions of "Zomia"
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|developer = [[User:Pratyeka|globalcitizen]] | |developer = [[User:Pratyeka|globalcitizen]] | ||
|theme = ancient history / fantasy | |theme = ancient history / fantasy | ||
|influences = Angband | |influences = [[Angband]], [[Brogue]] | ||
|status = [[#Category:Alpha projects|alpha]] | |status = [[#Category:Alpha projects|alpha]] | ||
|released = not yet | |released = not yet | ||
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Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | ||
Because the current goal is to release something for [[2016 ARRP]] and time is short, the decision has been made to simply focus on dungeon mechanics and ignore the town and wilderness, despite those both being quite well started. Therefore the 2016 ARRP version will be more of a playable dungeon without massive historic features/backstory/town mechanics/above-ground exploration. | |||
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available. | A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available. | ||
[[Category:Alpha projects]] | [[Category:Alpha projects]] |
Revision as of 13:38, 11 September 2016
Zomia | |
---|---|
Developer | globalcitizen |
Theme | ancient history / fantasy |
Influences | Angband, Brogue |
Status | alpha |
Released | not yet |
Updated | constantly |
Licensing | GPL3 |
P. Language | Lua |
Platforms | Love2D (Windows, OSX, Linux, Android, iOS...) |
Interface | Tiles, Keyboard |
Game Length | Unknown |
Official site of Zomia |
Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
Because the current goal is to release something for 2016 ARRP and time is short, the decision has been made to simply focus on dungeon mechanics and ignore the town and wilderness, despite those both being quite well started. Therefore the 2016 ARRP version will be more of a playable dungeon without massive historic features/backstory/town mechanics/above-ground exploration.
A development log is available.