Difference between revisions of "Rot.js"
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m (Fixing Ironwood URL (404 "not found" error) and "platform" on sidebar) |
Hari Seldon (talk | contribs) (I found this fork of rot.js, ASCIIart sounds good.) |
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{{library| name = rot.js | {{library| name = rot.js | ||
|developer = [[Ondras]] | |developer = [[Ondras]] | ||
|released = May 22 2012 | |||
|updated = Nov 1 2016 | |||
|status = Stable | |||
|licensing = BSD License | |||
|platforms = [[Browser]] | |||
|dependencies = | |||
|language = [[JavaScript]] | |||
|site = https://github.com/mdtrooper/rot.js | |||
}} | |||
{{library| name = rot.js (with ASCIIart support) | |||
|developer = [[mdtrooper]] | |||
|released = May 22 2012 | |released = May 22 2012 | ||
|updated = Jun 13 2016 | |updated = Jun 13 2016 | ||
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* Asynchronous game engine | * Asynchronous game engine | ||
* Hex support (console, FOV, pathfinding, dungeon generation) | * Hex support (console, FOV, pathfinding, dungeon generation) | ||
'''rot.js (with ASCIIart support)''' | |||
This fork has a support for ASCIIart (link to wikipedia) for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart. | |||
'''Games written with rot.js:''' | '''Games written with rot.js:''' |
Revision as of 20:43, 1 November 2016
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Nov 1 2016 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js |
rot.js (with ASCIIart support) | |
---|---|
Library project | |
Developer | mdtrooper |
Released | May 22 2012 |
Updated | Jun 13 2016 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js (with ASCIIart support) |
JavaScript roguelike toolkit, modelled slightly after libtcod. Twitter: https://twitter.com/rot_js
A tutorial is available here at Roguebasin. Another tutorial is available here.
There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV, Lighting
- Color manipulation
- String formatting and ointerpolation
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
rot.js (with ASCIIart support)
This fork has a support for ASCIIart (link to wikipedia) for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart.
Games written with rot.js: