Difference between revisions of "Roguelike me"

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{{game-alpha| name = Roguelike Me
|developer = [http://www.adonutwithsprinklez.wordpress.com A Donut with Sprinklez]
|Under development = No
|theme = Medieval, Fantasy
|influences = NetHack
|released = April 2, 2014
|updated = April 10, 2015
|licensing = Freeware
|language = [[Python]]
|platforms = None
|interface = [[Command-line]]
|length = Any
}}
== Description ==
== Description ==
Roguelike Me is a roguelike that is attempting to feel more traditional than other newer rogue likes.
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes.
Roguelike me is boasting more traditional gameplay with updated controls and infinite replayability. This is done with randomly generated weapons, rooms, enemies, armor, and potions.
 
== Features ==
- Random generated rooms
 
- Random generated weapons
 
- Simple UI
 
- Quick to pickup and play
 
- Play time can be short or long
== Development ==
== Development ==
The game is being developed by a Donut with Sprinklez. The game is being programmed in Python 2.7 and is using the Curses binary.
Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms.
== How to Play ==
 
When a playable build is released all you will need is a computer with Python 2.7.X installed.
The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary.
 
[[Category:Open ended roguelikes]]

Latest revision as of 15:35, 23 November 2016

Roguelike Me
Alpha Project
Developer A Donut with Sprinklez
Theme Medieval, Fantasy
Influences NetHack
Released April 2, 2014
Updated April 10, 2015
Licensing Freeware
P. Language Python
Platforms None
Interface Command-line
Game Length Any
[{{{site}}} Official site of Roguelike Me]


Description

Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes.

Features

- Random generated rooms

- Random generated weapons

- Simple UI

- Quick to pickup and play

- Play time can be short or long

Development

Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms.

The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary.