Difference between revisions of "Roguelike me"
Jump to navigation
Jump to search
m (new category) |
|||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
|interface = [[Command-line]] | |interface = [[Command-line]] | ||
|length = Any | |length = Any | ||
}} | |||
== Description == | == Description == | ||
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes. | Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes. | ||
Line 28: | Line 30: | ||
The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary. | The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary. | ||
[[Category:Open ended roguelikes]] |
Latest revision as of 15:35, 23 November 2016
Roguelike Me | |
---|---|
Alpha Project | |
Developer | A Donut with Sprinklez |
Theme | Medieval, Fantasy |
Influences | NetHack |
Released | April 2, 2014 |
Updated | April 10, 2015 |
Licensing | Freeware |
P. Language | Python |
Platforms | None |
Interface | Command-line |
Game Length | Any |
[{{{site}}} Official site of Roguelike Me] |
Description
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes.
Features
- Random generated rooms
- Random generated weapons
- Simple UI
- Quick to pickup and play
- Play time can be short or long
Development
Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms.
The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary.