Difference between revisions of "Block Rogue"
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* [http://itunes.apple.com/us/app/block-rogue/id409892997?mt=8 "Block Rogue" in the App Store] | * [http://itunes.apple.com/us/app/block-rogue/id409892997?mt=8 "Block Rogue" in the App Store] | ||
* [http://itunes.apple.com/us/app/block-rogue-hd/id409893441?mt=8 "Block Rogue HD" in the App Store] | * [http://itunes.apple.com/us/app/block-rogue-hd/id409893441?mt=8 "Block Rogue HD" in the App Store] | ||
[[Category:Open ended roguelikes]] [[Category:Commercial games]] |
Latest revision as of 13:02, 29 November 2016
Block Rogue | |
---|---|
Stable game | |
Developer | Buzz Monkey Software, LLC |
Theme | Puzzle, Sokoban, Light |
Influences | Sokoban, Adventures of Lolo |
Released | Jan 4, 2011 (1.0) |
Updated | Jan 4, 2011 (1.0) |
Licensing | Paid App, Closed Source |
P. Language | English |
Platforms | iPhone, iPad |
Interface | Graphical Tiles, Touch |
Game Length | Open-ended |
Official site of Block Rogue |
Block Rogue is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with procedurally generated puzzles.
It is available for the iPhone & iPad.
It starts with familiar block-pushing puzzles, but is soon complicated by additional puzzle objects, including rolling boulders, switches, and laser beams.
The goal with Block Rogue was to offset the any feelings of "meaninglessness" by embedding a lot of deep lore into the story, some of it difficult to find.