Difference between revisions of "The Dungeon"
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(Created page with '{{game-stable| name = The Dungeon |developer = Half-Bit Software |theme = Fantasy |influences = The Dungeon of Doom |released = Oct 31, 2010 |relver = 1.0 |updated = Dec 18, 2010…') |
m (New category, link to Commercial added) |
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|updated = Dec 18, 2010 | |updated = Dec 18, 2010 | ||
|updver = 1.2 | |updver = 1.2 | ||
|licensing = Commercial | |licensing = [[Commercial]] | ||
|language = Obj-C | |language = Obj-C | ||
|platforms = iPhone | |platforms = iPhone | ||
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The Dungeon was developed as a remake/homage of a favorite roguelike of the developer, The Dungeon of Doom. Because the original was a Mac-only game, it didn't necessarily get a lot of exposure, but it certainly made a strong impression. This was a project that was attempted and started multiple times, on various touch-based platforms, until setting down on the iPhone. The touchscreen provides a near-perfect analog for general dungeon crawler controls, and through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public domain sources, with the RLTiles being a particularly strong source of art. | The Dungeon was developed as a remake/homage of a favorite roguelike of the developer, The Dungeon of Doom. Because the original was a Mac-only game, it didn't necessarily get a lot of exposure, but it certainly made a strong impression. This was a project that was attempted and started multiple times, on various touch-based platforms, until setting down on the iPhone. The touchscreen provides a near-perfect analog for general dungeon crawler controls, and through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public domain sources, with the RLTiles being a particularly strong source of art. | ||
[[Category:Commercial games]] |
Latest revision as of 16:40, 29 November 2016
The Dungeon | |
---|---|
Stable game | |
Developer | Half-Bit Software |
Theme | Fantasy |
Influences | The Dungeon of Doom |
Released | Oct 31, 2010 (1.0) |
Updated | Dec 18, 2010 (1.2) |
Licensing | Commercial |
P. Language | Obj-C |
Platforms | iPhone |
Interface | Graphical Tiles |
Game Length | Medium |
Official site of The Dungeon |
The Dungeon was developed as a remake/homage of a favorite roguelike of the developer, The Dungeon of Doom. Because the original was a Mac-only game, it didn't necessarily get a lot of exposure, but it certainly made a strong impression. This was a project that was attempted and started multiple times, on various touch-based platforms, until setting down on the iPhone. The touchscreen provides a near-perfect analog for general dungeon crawler controls, and through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public domain sources, with the RLTiles being a particularly strong source of art.