Difference between revisions of "The Wizard's Lair"
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|status = Beta | |status = Beta | ||
|released = 21 Oct 2012 (pre-release v196) | |released = 21 Oct 2012 (pre-release v196) | ||
|updated = | |updated = 22 November 2013 (v207 (Legendary Edition)) | ||
|licensing = Commercial | |licensing = [[Commercial]] | ||
|language = BlitzMax | |language = BlitzMax | ||
|platforms = Windows, Linux, Mac OSX | |platforms = Windows, Linux, Mac OSX | ||
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== Gameplay == | == Gameplay == | ||
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being [[Permadeath]], with a save system much like [[NetHack]]. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect. In the v199 update, Traps were added to help balance the difficulty of the game, and add an extra element to gameplay. | Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being [[Permadeath]], with a save system much like [[NetHack]]. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect. In the v199 update, Traps were added to help balance the difficulty of the game, and add an extra element to gameplay. With the Legendary Edition update, elemental weapons, spells, traps and enemies(with resistances and weaknesses) were added alongside dungeon deformation in order to add to gameplay. | ||
== Graphics == | == Graphics == | ||
The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor. | The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor. | ||
[[Category:Commercial games]] |
Latest revision as of 16:43, 29 November 2016
The Wizard's Lair | |
---|---|
Developer | Devlin |
Theme | Fantasy |
Influences | NetHack, Sword of Fargoal |
Status | Beta |
Released | 21 Oct 2012 (pre-release v196) |
Updated | 22 November 2013 (v207 (Legendary Edition)) |
Licensing | Commercial |
P. Language | BlitzMax |
Platforms | Windows, Linux, Mac OSX |
Interface | Graphical |
Game Length | 2-4 hours |
Official site of The Wizard's Lair |
The Wizard's Lair
The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is tasked to descend the Dungeon and defeat the Wizard of Anarkhis, who has stolen a powerful Staff and threatens to destroy everything in his wake!
History
After the completion of Explore Quest, a short and simple RPG by Devlin for Ludum Dare 16, Development of The Wizard's Lair began in late 2010 under the name "Dungeons of Alysion". Since then it has evolved from being an Ultima-like RPG to a more classical-style Roguelike.
Gameplay
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being Permadeath, with a save system much like NetHack. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect. In the v199 update, Traps were added to help balance the difficulty of the game, and add an extra element to gameplay. With the Legendary Edition update, elemental weapons, spells, traps and enemies(with resistances and weaknesses) were added alongside dungeon deformation in order to add to gameplay.
Graphics
The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor.