Difference between revisions of "Owlnest"
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* different types of wounds instead of plain hitpoints; | * different types of wounds instead of plain hitpoints; | ||
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version); | * polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version); | ||
https://pp. | https://pp.userapi.com/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg | ||
https://pp. | https://pp.userapi.com/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg |
Revision as of 17:43, 2 March 2017
Owlnest | |
---|---|
Alpha Project | |
Developer | Anfeir (Mikhail Maryshev) |
Theme | Fantasy |
Influences | Adom |
Released | February 10, 2017 |
Updated | February 10, 2017 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Medium |
Official site of Owlnest |
A roguelike, currently in Demo status.
Some of already implemented features:
- extended action system with anything as the action target and context actions;
- specific actions available at the moment, when special abilities are gained;
- reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
- physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
- different types of wounds instead of plain hitpoints;
- polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version);