Difference between revisions of "Owlnest"
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* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions. | * polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions. | ||
10.03.2017, v0.2 demo | |||
== 10.03.2017, v0.2 demo == | |||
* Added some versatility to dungeons | |||
* New terrain types: decaying dungeon, abandoned dungeon, castle | |||
* Added map ('#' key), altered high-level world generation template | |||
* Added ability to return to previous floors | |||
* Added a bit more new objects (monsters, items, etc) | |||
* Balance tweaks | |||
* Many miscellaneous bugfixes | |||
Latest revision as of 20:51, 9 March 2017
Owlnest | |
---|---|
Alpha Project | |
Developer | Anfeir (Mikhail Maryshev) |
Theme | Fantasy |
Influences | Adom |
Released | February 10, 2017 |
Updated | March 10, 2017 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Medium |
Official site of Owlnest |
A roguelike, currently in Demo status.
Some of already implemented features:
- extended action system with anything as the action target and context actions;
- specific actions available at the moment, when special abilities are gained;
- reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
- physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
- different types of wounds instead of plain hitpoints;
- polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.
10.03.2017, v0.2 demo
- Added some versatility to dungeons
- New terrain types: decaying dungeon, abandoned dungeon, castle
- Added map ('#' key), altered high-level world generation template
- Added ability to return to previous floors
- Added a bit more new objects (monsters, items, etc)
- Balance tweaks
- Many miscellaneous bugfixes