Difference between revisions of "Hero Trap"
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|platforms = [[Browser]] | |platforms = [[Browser]] | ||
|interface = Full color ASCII/Unicode | |interface = Full color ASCII/Unicode | ||
|site = noisyowl.com/herotrap/ | |site = http://noisyowl.com/herotrap/ | ||
|length = about 2.5 hours | |length = about 2.5 hours | ||
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A traditional 26-level crawl. Focused on playing rogue-ishly. [noisyowl.com/herotrap/ Play online]. | A traditional 26-level crawl. Focused on playing rogue-ishly. [http://noisyowl.com/herotrap/ Play online]. | ||
== Notable Features == | == Notable Features == |
Revision as of 03:44, 29 March 2017
Hero Trap | |
---|---|
Beta Project | |
Developer | Justin White (jtolmar) |
Theme | Traditional |
Influences | Rogue, Brogue, Shiren |
Released | March 11, 2017 |
Updated | March 27, 2017 |
Licensing | Closed Source, freeware |
P. Language | JavaScript |
Platforms | Browser |
Interface | Full color ASCII/Unicode |
Game Length | about 2.5 hours |
Official site of Hero Trap |
A traditional 26-level crawl. Focused on playing rogue-ishly. Play online.
Notable Features
- Playable online.
- The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
- Every monster has a unique trait or behavior.
- The list of monsters that can spawn is randomized each game.
- The list of items that can spawn is randomized each game. For example, there's guaranteed to be a fire item, but it might be a sword one game and a potion another.
Status
Nearly complete, entirely playable, still in active development.