Difference between revisions of "Hero Trap"
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|developer = Justin White (jtolmar) | |developer = Justin White (jtolmar) | ||
|theme = Traditional | |theme = Traditional | ||
|influences = Rogue, Brogue, Shiren | |influences = [[Rogue]], [[Brogue]], Shiren | ||
|released = March 11, 2017 | |released = March 11, 2017 | ||
|relver = 7DRL | |relver = 7DRL | ||
|updated = | |updated = April 3, 2017 | ||
|updver = 0.7 | |updver = 0.7 | ||
|licensing = [[Closed Source]], [[freeware]] | |licensing = [[Closed Source]], [[freeware]] |
Latest revision as of 03:54, 4 April 2017
Hero Trap | |
---|---|
Beta Project | |
Developer | Justin White (jtolmar) |
Theme | Traditional |
Influences | Rogue, Brogue, Shiren |
Released | March 11, 2017 |
Updated | April 3, 2017 |
Licensing | Closed Source, freeware |
P. Language | JavaScript |
Platforms | Browser |
Interface | Full color ASCII/Unicode |
Game Length | about 2.5 hours |
Official site of Hero Trap |
A traditional 26-level crawl. Focused on playing rogue-ishly.
Notable Features
- Play online.
- The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
- Every monster has a unique trait or behavior.
- The list of monsters that can spawn is randomized each game.
- The list of items that can spawn is randomized each game. For example, there's guaranteed to be a fire item, but it might be a sword one game and a potion another.
Status
Nearly complete, entirely playable, still in active development.