Difference between revisions of "Aquarium Arena"
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'''Aquarium Arena''' is a roguelike of underwater combat in 'sidescroller' perspective. | '''Aquarium Arena''' is a roguelike of underwater combat in 'sidescroller' perspective. | ||
The player is a diver thrown into mermen built arena to entertain crowds. If he survives 10 levels, the mermen will free him. More the merfolk are entertained, more items are thrown in the arena. These include weapons and tools and also golden items, which gains more bonus points at the end of level. However, if you have lot of items, you will be heavy enough to go down. | |||
Each level of the arena has monster kill limit which, if achieved, portal to next level appears. When gate is activated, merfolk don't throws items to arena, but more monsters appear, creating much more tension on the player. | Each level of the arena has monster kill limit which, if achieved, portal to next level appears. When gate is activated, merfolk don't throws items to arena, but more monsters appear, creating much more tension on the player. |
Revision as of 16:17, 29 April 2017
Aquarium Arena | |
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Alpha Project | |
Developer | valrak |
Theme | Underwater |
Influences | |
Released | 2016 |
Updated | 2016 Sep 30 (0.4) |
Licensing | GPL, Open Source, Freeware |
P. Language | Python |
Platforms | Windows, Linux |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | 15 minutes |
Official site of Aquarium Arena |
Description
Aquarium Arena is a roguelike of underwater combat in 'sidescroller' perspective.
The player is a diver thrown into mermen built arena to entertain crowds. If he survives 10 levels, the mermen will free him. More the merfolk are entertained, more items are thrown in the arena. These include weapons and tools and also golden items, which gains more bonus points at the end of level. However, if you have lot of items, you will be heavy enough to go down.
Each level of the arena has monster kill limit which, if achieved, portal to next level appears. When gate is activated, merfolk don't throws items to arena, but more monsters appear, creating much more tension on the player.
Diver has in disposal powerful harpoons - reusable ranged weaponry which, after firing, falls to the ground and must be collected again. Harpoons are not thrown into arena normally, however more can be obtained by special vouchers selectable as leveling reward.
Currently in alpha version, winnable to the end.
Features
- 32x32 tiles
- sidescroller underwater environment
- randomly generated arena levels
- combo system