Difference between revisions of "The Abyss of Nah-Karr"
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== The Game == | == The Game == | ||
ANK is a roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in [[Cpp|C++]]. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles. | ANK is a defunct roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in [[Cpp|C++]]. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles. | ||
== Story == | == Story == |
Revision as of 17:21, 29 April 2017
The Abyss of Nah-Karr | |
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Defunct Game | |
Developer | Ddragoon aka John Sanderson |
Theme | Will probably be Fantasy |
Influences | NetHack, Rogue |
Released | 2005 ({{{relver}}}) |
Updated | 2005 (0.3 Alpha) ({{{updver}}}) |
Licensing | Closed Source, freeware |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Not Very Long, An hour to beat? |
Official site of The Abyss of Nah-Karr |
The Game
ANK is a defunct roguelike game (similar to NetHack or Angband). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in C++. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
Story
Currently, there isn't much of a story for ANK but it will probably be something allong the lines of ... reach the bottom of the dungeon to kill "The Deamon of Nah-Karr" and get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To begin with, though, there won't be much of a story.
Aims
Features I would like to include in the Final Version would be multiplayer (surreal time), surface world, town, wilderness, etc. Think HackBand and you'll get an idea of what i'm thinking :P
Milestone 2: RELEASED!
ANK 0.3 Alpha is now available from the downloads page on the ANK Website. Amongst other things the main new features in this build are colour, a basic inventory and a simple AI. In my next release (some time in november) I will add a more functional Inventory, Pick-upable items, Attacking Monsters and A Final Level! I hope you look forward to it! P.s. sorry about the lack of forums I will install them over the next week hopefully!
Due 1st October 2005
Webpage
The Homepage is: http://members.lycos.co.uk/nahkarr