Difference between revisions of "Rogue Touch"
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|released = Feb 19, 2009 | |released = Feb 19, 2009 | ||
|relver = 1.0 | |relver = 1.0 | ||
|updated = | |updated = July 9, 2010 | ||
|updver = 1. | |updver = 1.52 | ||
|language = Objective C | |language = Objective C | ||
|platforms = [[iPhone]] | |platforms = [[iPhone]] | ||
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|influences = Rogue | |influences = Rogue | ||
|length = | |length = | ||
|site = http://www.chronosoft.com/ | |site = http://www.chronosoft.com/roguetouch.html | ||
|licensing = [[Closed Source]],[[Commercial]] | |licensing = [[Closed Source]],[[Commercial]] | ||
|interface = [[ASCII]],[[iPhone]] | |interface = [[ASCII]],[[iPhone]] |
Latest revision as of 17:41, 29 April 2017
Rogue Touch | |
---|---|
Stable game | |
Developer | ChronoSoft |
Theme | |
Influences | Rogue |
Released | Feb 19, 2009 (1.0) |
Updated | July 9, 2010 (1.52) |
Licensing | Closed Source,Commercial |
P. Language | Objective C |
Platforms | iPhone |
Interface | ASCII,iPhone |
Game Length | |
Official site of Rogue Touch |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
(From the Author) - Rogue Touch was developed as a tribute to one of my favorite games when I was younger... the Atari ST version of Rogue, complete with it's mouse interface and ugly graphics! I the project as an excuse to learn Objective-C and iPhone development, and had a great time while doing so. The graphics are a mix of public domain tiles and ones drawn from scratch or modified by me. The code is original, but tries extremely hard to adhere to Rogue conventions at every turn. I did take some liberties and add in new types of items, magical enhancements to equipment (flaming, freezing, shocking, blessed), as well as "secret characters". By typing in certain names when starting a game you gain new abilities and equipment befitting the character in question! Worldwide leaderboards rounded out the package and created some great competition.