Difference between revisions of "Plains of Sedia"
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{{game-alpha|name = Plains of Sedia | {{game-alpha|name = Plains of Sedia | ||
|developer = [[User:5v3nd0ttg|Nathaniel Inman]] | |developer = [[User:5v3nd0ttg|Nathaniel Inman]] | ||
|theme = Fantasy | |theme = [[Fantasy]] | ||
|influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud] | |influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud] | ||
|released = 2009 Nov 5th | |released = 2009 Nov 5th | ||
Line 7: | Line 7: | ||
|licensing = [[Open source]], [http://www.gnu.org/licenses/quick-guide-gplv3.html GPL v3] | |licensing = [[Open source]], [http://www.gnu.org/licenses/quick-guide-gplv3.html GPL v3] | ||
|language = [http://en.wikipedia.org/wiki/VB.NET VB.NET] | |language = [http://en.wikipedia.org/wiki/VB.NET VB.NET] | ||
|platforms = Windows GUI | |platforms = [[Windows]] GUI | ||
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] | |interface = [[ASCII]], [[Keyboard]], [[Mouse]] | ||
|length = Currently very short and single-player. Planned to be based on a [http://en.wikipedia.org/wiki/Mmorpg MMORPG] Lifecycle | |length = Currently very short and single-player. Planned to be based on a [http://en.wikipedia.org/wiki/Mmorpg MMORPG] Lifecycle | ||
|site = http://www.theoestudio.com | |site = http://www.theoestudio.com | ||
}} | }} | ||
=About= | =About= | ||
Plains of Sedia is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games. | Plains of Sedia is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games. | ||
Plains of Sedia is also used as a [http://en.wikipedia.org/wiki/D20_System D20] storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://en.wikipedia.org/wiki/VB.NET VB.NET] in October of 2009 and restarted. | Plains of Sedia is also used as a [http://en.wikipedia.org/wiki/D20_System D20] storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://en.wikipedia.org/wiki/VB.NET VB.NET] in October of 2009 and restarted. | ||
=Current Features= | =Current Features= | ||
* Randomly generated dungeons with a static world. | * Randomly generated dungeons with a static world. | ||
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* 5 different clans. | * 5 different clans. | ||
* 13 different rodes to follow. | * 13 different rodes to follow. | ||
=Screenshots= | =Screenshots= | ||
http://i282.photobucket.com/albums/kk243/p03tic5ickn355/Plains%20of%20Sedia%20Origins/plos_sswiki1.jpg | http://i282.photobucket.com/albums/kk243/p03tic5ickn355/Plains%20of%20Sedia%20Origins/plos_sswiki1.jpg | ||
http://i282.photobucket.com/albums/kk243/p03tic5ickn355/Plains%20of%20Sedia%20Origins/plos_sswiki2.jpg | http://i282.photobucket.com/albums/kk243/p03tic5ickn355/Plains%20of%20Sedia%20Origins/plos_sswiki2.jpg |
Latest revision as of 16:19, 17 May 2017
Plains of Sedia | |
---|---|
Alpha Project | |
Developer | Nathaniel Inman |
Theme | Fantasy |
Influences | NetHack, DikuMud |
Released | 2009 Nov 5th |
Updated | 2009 Nov 5th (Alpha) |
Licensing | Open source, GPL v3 |
P. Language | VB.NET |
Platforms | Windows GUI |
Interface | ASCII, Keyboard, Mouse |
Game Length | Currently very short and single-player. Planned to be based on a MMORPG Lifecycle |
Official site of Plains of Sedia |
About
Plains of Sedia is an integration of MUDs and Roguelike games. Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to VB.NET in October of 2009 and restarted.
Current Features
- Randomly generated dungeons with a static world.
- Dynamic weather pattern algorithm.
- 69 unique weapon types, 140 unique armor types, 141 unique material types
- Standard, magical, rare, unique, and legendary item qualities.
- 129 different wearable item enchantment types.
- 100 different environments.
- 10 different tradesguilds.
- 71 creature types, 9 creature archetypes.
- 15 possible character races.
- 14 possible character classes with 70 including prestige.
- 12 different citizenship types.
- 8 different military rank types per each of the 5 main cities.
- 5 different clans.
- 13 different rodes to follow.
Screenshots