Difference between revisions of "Magecrawl"
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{{game- | {{game-defunct| name = Magecrawl | ||
|developer = [[Chris Hamons]] | |developer = [[Chris Hamons]] | ||
|theme = Arcane | |theme = [[Fantasy]] (Arcane) | ||
|influences = Crawl | |influences = [[Crawl]] | ||
|released = Nov 1, 2009 (Tech Demo I) | |released = Nov 1, 2009 (Tech Demo I) | ||
|updated = | |updated = August 12, 2010 (Tech Demo IIIv2) | ||
|licensing = | |licensing = [[BSD]] | ||
|language = C#, libtcod | |language = [[C Sharp|C#]], [[libtcod]] | ||
|platforms = [[Windows]], [[Linux]] | |platforms = [[Windows]], [[Linux]], [[Mac_OS_X]] | ||
|interface = ASCII, Keyboard | |interface = Pseudo-[[ASCII]], [[Keyboard]] | ||
|length = Short | |length = Short | ||
|site = http://code.google.com/p/magecrawl/ | |site = http://code.google.com/p/magecrawl/ | ||
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Magecrawl is a roguelike in development which seeks to have an "Arcane" theme. All player characters have some level of magic ability. | Magecrawl is a roguelike in development which seeks to have an "Arcane" theme. All player characters have some level of magic ability. | ||
Development can be followed on the | Development can be followed on the [http://iferrorthrownewbrick.blogspot.com/ development blog]. | ||
On the [[How to Write a Roguelike in 15 Steps]] scale, it is past step 13. | |||
== Screenshots== | |||
http://2.bp.blogspot.com/-13yiTeXgoro/Tsh8niGR9VI/AAAAAAAAAWU/ErP-TTQ2Qts/s1600/Magecrawl.PNG |
Latest revision as of 16:27, 17 May 2017
Magecrawl | |
---|---|
Defunct Game | |
Developer | Chris Hamons |
Theme | Fantasy (Arcane) |
Influences | Crawl |
Released | Nov 1, 2009 (Tech Demo I) ({{{relver}}}) |
Updated | August 12, 2010 (Tech Demo IIIv2) ({{{updver}}}) |
Licensing | BSD |
P. Language | C#, libtcod |
Platforms | Windows, Linux, Mac_OS_X |
Interface | Pseudo-ASCII, Keyboard |
Game Length | Short |
Official site of Magecrawl |
Magecrawl is a roguelike in development which seeks to have an "Arcane" theme. All player characters have some level of magic ability.
Development can be followed on the development blog.
On the How to Write a Roguelike in 15 Steps scale, it is past step 13.
Screenshots