Difference between revisions of "HamQuest"
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{{game- | {{game-beta| name = HamQuest: The Porkseeker Saga Chapter I | ||
|developer = PlayDeez Games | |developer = [[User:Playdeezgames|PlayDeez Games]] | ||
|theme = Fantasy | |theme = [[Fantasy]] | ||
|influences = HeroQuest | |influences = HeroQuest | ||
|released = | |released = Jan 2009 (Alpha) | ||
|updated = | |updated = Feb 6, 2010 (1.1.0.1) | ||
|licensing = | |licensing = [[Freeware]] | ||
|language = [[C#]] | |language = [[C#]] | ||
|platforms = Windows | |platforms = [[Windows]] | ||
|interface = | |interface = [[Keyboard]] | ||
|length = | |length = Short | ||
|site = http://www.playdeez.com/hamquest.html | |site = http://www.playdeez.com/hamquest.html | ||
}} | }} | ||
{{coffeebreak}} | |||
'''HamQuest: The Porkseeker Saga Chapter I''' is a coffee-break rogue-like developed by [http://www.playdeez.com PlayDeez Games]. | |||
== Background == | |||
HamQuest does not take itself seriously, and doesn't expect you to do so, either. | |||
The Red Dragon, on the other hand, does take itself seriously, and expects you to do so. | |||
The game mechanics are based in part on the rules for HeroQuest. | |||
== Design Goals == | |||
HamQuest is actually something of a counter-cultural roguelike and is designed for minimalism. | |||
Rather than having a bunch of options, complex spell systems, complex equipment systems, and a confusing array of actions to perform, HamQuest uses the four arrow keys. | |||
To pick up an item, walk onto it. | |||
To open a door, walk onto it. | |||
To fight a creature, walk into it. | |||
The character will automatically equip the best equipment he has. | |||
This is actually why the HeroQuest system was chosen... there are only four attributes, and only three of them made it into HamQuest thus far: Attack, Defend, Body (and Mind for HeroQuest, not currently implemented). | |||
== Features == | |||
* Graphical UI (.NET WinForms) | |||
* Keyboard Controls consisting almost entirely of the Arrow Keys | |||
* 256 Room Maze filled with creatures and items | |||
== Development == | |||
HamQuest as a project was first announced on August 2, 2008, although it had been in development for a couple of months at that time. Versions 1.0.0.0 through 1.0.0.2 were done in December 2008-January 2009. | |||
A second round of releases began in early July 2009, and it was quickly brought up 1.0.0.7. | |||
A third round of released began in late January 2010. | |||
The current version as of this writing is 1.1.0.1. | |||
It is considered in beta, even though it is relatively stable, because of gameplay balance issues and some new feature bugs. | |||
== External Links == | == External Links == | ||
[http://playdeezgames.wordpress.com/hamquest-feedback-page/ Feedback Page] | * [http://code.assembla.com/hamquest/subversion/nodes/publish/v1_1_0_1.rar Version 1.1.0.1 Assembla Download Page] | ||
* [http://www.playdeez.com/hamquest.html Project Page on PlayDeez.com] | |||
* [http://playdeezgames.wordpress.com/hamquest-feedback-page/ Feedback Page on PlayDeezGames' Blog] |
Latest revision as of 02:20, 19 May 2017
HamQuest: The Porkseeker Saga Chapter I | |
---|---|
Beta Project | |
Developer | PlayDeez Games |
Theme | Fantasy |
Influences | HeroQuest |
Released | Jan 2009 (Alpha) |
Updated | Feb 6, 2010 (1.1.0.1) |
Licensing | Freeware |
P. Language | C# |
Platforms | Windows |
Interface | Keyboard |
Game Length | Short |
Official site of HamQuest: The Porkseeker Saga Chapter I |
HamQuest: The Porkseeker Saga Chapter I is a coffee-break rogue-like developed by PlayDeez Games.
Background
HamQuest does not take itself seriously, and doesn't expect you to do so, either.
The Red Dragon, on the other hand, does take itself seriously, and expects you to do so.
The game mechanics are based in part on the rules for HeroQuest.
Design Goals
HamQuest is actually something of a counter-cultural roguelike and is designed for minimalism.
Rather than having a bunch of options, complex spell systems, complex equipment systems, and a confusing array of actions to perform, HamQuest uses the four arrow keys.
To pick up an item, walk onto it.
To open a door, walk onto it.
To fight a creature, walk into it.
The character will automatically equip the best equipment he has.
This is actually why the HeroQuest system was chosen... there are only four attributes, and only three of them made it into HamQuest thus far: Attack, Defend, Body (and Mind for HeroQuest, not currently implemented).
Features
- Graphical UI (.NET WinForms)
- Keyboard Controls consisting almost entirely of the Arrow Keys
- 256 Room Maze filled with creatures and items
Development
HamQuest as a project was first announced on August 2, 2008, although it had been in development for a couple of months at that time. Versions 1.0.0.0 through 1.0.0.2 were done in December 2008-January 2009.
A second round of releases began in early July 2009, and it was quickly brought up 1.0.0.7.
A third round of released began in late January 2010.
The current version as of this writing is 1.1.0.1.
It is considered in beta, even though it is relatively stable, because of gameplay balance issues and some new feature bugs.