Difference between revisions of "Roguelike Tutorial, using python3+tdl"
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<center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C" width="60%"><tr><td><center> | |||
<b>The tutorial uses tdl version 3.1.0 and Python 3.5<br> | |||
It is a work in progress, and currently only features Parts 1 to 10</b> | |||
</center></td></tr></table></center> | |||
__TOC__ | |||
This article is the first part of a series closely based on by Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod|Complete roguelike tutorial using python + libtcod]] ("closely based on" meaning "copy-pasted"). This version is for people who would like to follow the same steps, but use Python 3 along with the [https://github.com/HexDecimal/python-tdl tdl module], rather than libtcod. | |||
Lots of the code comes from [https://github.com/HexDecimal/Complete-Roguelike-Tutorial--using-python-3-libtcod-tdl- a script] on the tdl maintainers' github page which showed the completed code for the tutorial up to Part 6. | |||
It is hoped that the tutorial will be useful for beginners and people who want to learn to create a simple [[What_a_roguelike_is#|roguelike]] video game. It covers both Linux and Windows operating systems. | |||
== '''Introduction''' == | |||
=== Why Python? === | |||
Most people familiar with this language will tell you it's fun! Python aims to be simple but powerful, and very accessible to beginners. This tutorial would probably be much harder without it. We recommend that you install Python 3.5 and go through at least the first parts of the [https://docs.python.org/3/tutorial/ Python Tutorial]. This tutorial will be much easier if you've experimented with the language first. Remember that the [https://docs.python.org/3/library/index.html Python Library Reference] is your friend -- the standard library has everything you might need and when programming you should be ready to search it for help on any unknown function you might encounter. | |||
<center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C" width="60%"><tr><td><center> | |||
This tutorial is for <b>Python 3 only</b>, and it is recommended you use the latest version of Python 3.5 or 3.6. | |||
If you choose to use earlier versions of Python 3, you may encounter problems you need to overcome.<br/> | |||
If you choose to use Python 2, see the link below for the libtcod tutorial. | |||
</center></td></tr></table></center> | |||
=== What is tdl? === | |||
TDL is a port of the C library libtcod which attempts to make it more “Pythonic.” Unlike libtcod, which closely follows the C code, it uses an object-oriented approach that is more familiar to Python users. It may also have better compatibility with Python 3, and it can easily be installed using Pip. | |||
For more information, see the [https://pythonhosted.org/tdl/ official documentation] and the [https://github.com/HexDecimal/python-tdl github project page]. | |||
=== Other languages === | |||
* Python 2 with libtcod: | |||
[[Complete Roguelike Tutorial, using python+libtcod]] | |||
* C++ with libtcod: | |||
[[Complete roguelike tutorial using C++ and libtcod - part_1: setting up|Complete roguelike tutorial using C++ and libtcod]] | |||
==Start the tutorial== | |||
Follow the first link to get started! | |||
Note: I highly recommend that you keep the tdl [https://pythonhosted.org/tdl/ manual] open at all times for reference while working on this tutorial. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 1|Part 1: Graphics]]''' | |||
*: Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 2|Part 2: The object and the map]]''' | |||
*: This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 3|Part 3: The dungeon]]''' | |||
*: Learn how to code up a neat little dungeon generator. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 4|Part 4: Field-of-view and exploration]]''' | |||
*: Display the player's field-of-view (FOV) and explore the dungeon gradually (also known as fog-of-war). | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 5|Part 5: Preparing for combat]]''' | |||
*: Place some orcs and trolls around the dungeon (they won't stay there for long!). Also, deal with blocking objects and game states, which are important before coding the next part. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 6|Part 6: Going Berserk!]]''' | |||
*: Stalking monsters, fights, splatter -- need we say more? | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 7|Part 7: The GUI]]''' | |||
*: A juicy Graphical User Interface with status bars and a colored message log for maximum eye-candy. Also, the infamous "look" command, with a twist: you can use the mouse. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 8|Part 8: Items and Inventory]]''' | |||
*: The player gets to collect ("borrow") items from the dungeon and use them, with a neat inventory screen. More items added in the next part. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 9|Part 9: Spells and ranged combat]]''' | |||
*: The player's strategic choices increase exponentially as we add a few magic scrolls to the mix. Covers damage and mind spells, as well as ranged combat. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 10|Part 10: Main menu and saving]]''' | |||
*: A main menu complete with a background image and the ability to save and load the game. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 11|Part 11: Dungeon levels and character progression]]''' | |||
*: Let the player venture deeper into the dungeon and grow stronger, including experience gain, levels and raising stats! | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 12|Part 12: Monster and item progression]]''' | |||
*: Deeper dungeon levels become increasingly more difficult! Here we create tools for dealing with chances and making them vary with level. | |||
* '''[[Roguelike Tutorial, using python3+tdl, part 13|Part 13: Adventure gear]]''' | |||
*: Swords, shields and other equipment can now help the player by granting hefty bonuses. The bonus system can also be used for all kinds of magics and buffs! | |||
==Extras== | |||
Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modifications and improvements to your game -- some are easy, others are more advanced. | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#A neat Python shortcut for Notepad++|A neat Python shortcut for Notepad++]]''' | |||
*: For Notepad++ users, how to set up a shortcut to help you debugging. | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#Old-school wall and floor tiles|Old-school wall and floor tiles]]''' | |||
*: Using characters in tiles, without getting weird graphical glitches. This is actually very simple. | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#Real-time combat|Real-time combat]]''' | |||
*: A speed system to change the tutorial's turn-based combat to real-time! | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#Mouse-driven Menus|Mouse-driven menus]]''' | |||
*: Add basic mouse support to your menus! | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras scrolling code|Scrolling maps]]''' | |||
*: Placeholder page for the scrolling map code. Tutorial text will be written soon. | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#Creating a Binary|Creating a Binary]]''' | |||
*: Package and deliver your game the nice way! | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#A* Pathfinding|A* Pathfinding]]''' | |||
*: A good pathfinding system | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#Using Graphical Tiles|Using Graphical Tiles]]''' | |||
*: An alternative to solid colors or ASCII graphics | |||
* '''[[Roguelike Tutorial, using python3+tdl, extras#BSP Dungeon Generator|BSP Dungeon Generator]]''' | |||
*: Binary Space Partitioning Dungeon Generator | |||
==Credits== | |||
This tutorial is a python 3/tdl "translation," by [[User:Weilian|Weilian]], of Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod|Complete roguelike tutorial using python + libtcod]]. As this version of the tutorial is incomplete, please see the original for more information. As mentioned above, lots of the code comes from [https://github.com/HexDecimal/Complete-Roguelike-Tutorial--using-python-3-libtcod-tdl- a script] on the tdl maintainers' github page. | |||
The most active place to discuss this tutorial is the [https://www.reddit.com/r/roguelikedev/ roguelikedev subreddit]. Post if you're stuck, to show your own project, or just to say hi. It's always cool to get some feedback on the tutorial, and hear about other roguelikes in development. | |||
The best way to reach me as on reddit as [https://www.reddit.com/user/weilian82/ u/weilian82]. | |||
[[Category: Developing]] |
Latest revision as of 08:13, 30 May 2017
The tutorial uses tdl version 3.1.0 and Python 3.5 |
This article is the first part of a series closely based on by Jotaf's excellent Complete roguelike tutorial using python + libtcod ("closely based on" meaning "copy-pasted"). This version is for people who would like to follow the same steps, but use Python 3 along with the tdl module, rather than libtcod.
Lots of the code comes from a script on the tdl maintainers' github page which showed the completed code for the tutorial up to Part 6.
It is hoped that the tutorial will be useful for beginners and people who want to learn to create a simple roguelike video game. It covers both Linux and Windows operating systems.
Introduction
Why Python?
Most people familiar with this language will tell you it's fun! Python aims to be simple but powerful, and very accessible to beginners. This tutorial would probably be much harder without it. We recommend that you install Python 3.5 and go through at least the first parts of the Python Tutorial. This tutorial will be much easier if you've experimented with the language first. Remember that the Python Library Reference is your friend -- the standard library has everything you might need and when programming you should be ready to search it for help on any unknown function you might encounter.
This tutorial is for Python 3 only, and it is recommended you use the latest version of Python 3.5 or 3.6. If you choose to use earlier versions of Python 3, you may encounter problems you need to overcome. |
What is tdl?
TDL is a port of the C library libtcod which attempts to make it more “Pythonic.” Unlike libtcod, which closely follows the C code, it uses an object-oriented approach that is more familiar to Python users. It may also have better compatibility with Python 3, and it can easily be installed using Pip.
For more information, see the official documentation and the github project page.
Other languages
- Python 2 with libtcod:
Complete Roguelike Tutorial, using python+libtcod
- C++ with libtcod:
Complete roguelike tutorial using C++ and libtcod
Start the tutorial
Follow the first link to get started!
Note: I highly recommend that you keep the tdl manual open at all times for reference while working on this tutorial.
- Part 1: Graphics
- Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.
- Part 2: The object and the map
- This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.
- Part 3: The dungeon
- Learn how to code up a neat little dungeon generator.
- Part 4: Field-of-view and exploration
- Display the player's field-of-view (FOV) and explore the dungeon gradually (also known as fog-of-war).
- Part 5: Preparing for combat
- Place some orcs and trolls around the dungeon (they won't stay there for long!). Also, deal with blocking objects and game states, which are important before coding the next part.
- Part 6: Going Berserk!
- Stalking monsters, fights, splatter -- need we say more?
- Part 7: The GUI
- A juicy Graphical User Interface with status bars and a colored message log for maximum eye-candy. Also, the infamous "look" command, with a twist: you can use the mouse.
- Part 8: Items and Inventory
- The player gets to collect ("borrow") items from the dungeon and use them, with a neat inventory screen. More items added in the next part.
- Part 9: Spells and ranged combat
- The player's strategic choices increase exponentially as we add a few magic scrolls to the mix. Covers damage and mind spells, as well as ranged combat.
- Part 10: Main menu and saving
- A main menu complete with a background image and the ability to save and load the game.
- Part 11: Dungeon levels and character progression
- Let the player venture deeper into the dungeon and grow stronger, including experience gain, levels and raising stats!
- Part 12: Monster and item progression
- Deeper dungeon levels become increasingly more difficult! Here we create tools for dealing with chances and making them vary with level.
- Part 13: Adventure gear
- Swords, shields and other equipment can now help the player by granting hefty bonuses. The bonus system can also be used for all kinds of magics and buffs!
Extras
Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modifications and improvements to your game -- some are easy, others are more advanced.
- A neat Python shortcut for Notepad++
- For Notepad++ users, how to set up a shortcut to help you debugging.
- Old-school wall and floor tiles
- Using characters in tiles, without getting weird graphical glitches. This is actually very simple.
- Real-time combat
- A speed system to change the tutorial's turn-based combat to real-time!
- Mouse-driven menus
- Add basic mouse support to your menus!
- Scrolling maps
- Placeholder page for the scrolling map code. Tutorial text will be written soon.
- Creating a Binary
- Package and deliver your game the nice way!
- A* Pathfinding
- A good pathfinding system
- Using Graphical Tiles
- An alternative to solid colors or ASCII graphics
- BSP Dungeon Generator
- Binary Space Partitioning Dungeon Generator
Credits
This tutorial is a python 3/tdl "translation," by Weilian, of Jotaf's excellent Complete roguelike tutorial using python + libtcod. As this version of the tutorial is incomplete, please see the original for more information. As mentioned above, lots of the code comes from a script on the tdl maintainers' github page.
The most active place to discuss this tutorial is the roguelikedev subreddit. Post if you're stuck, to show your own project, or just to say hi. It's always cool to get some feedback on the tutorial, and hear about other roguelikes in development.
The best way to reach me as on reddit as u/weilian82.