Difference between revisions of "Allure of the Stars"
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|language = [[Haskell]] | |language = [[Haskell]] | ||
|platforms = [[Browser]], [[Linux]], [[OSX]], [[Windows]] | |platforms = [[Browser]], [[Linux]], [[OSX]], [[Windows]] | ||
|interface = [[Keyboard]], [[Mouse]], [[ASCII]] ([[Browser]] or [[SDL]] or [[ | |interface = [[Keyboard]], [[Mouse]], [[ASCII]] ([[Browser]] or [[SDL]] or [[Teletype terminal]]) | ||
|length = 1h | |length = 1h | ||
|site = http://allureofthestars.com | |site = http://allureofthestars.com |
Revision as of 19:41, 30 May 2017
Allure of the Stars | |
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Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 (v0.4.1) |
Updated | May 29, 2017 (v0.6.0.0, aka 'Too much to tell') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Browser, Linux, OSX, Windows |
Interface | Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal) |
Game Length | 1h |
Official site of Allure of the Stars |
Play it in the browser! http://allureofthestars.com/play
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
New screenshots
Ancient screenshots