Difference between revisions of "Darkfire RPG"
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|theme = [[Fantasy]] | |theme = [[Fantasy]] | ||
|influences = [[Crossfire]], Daimonin, Final Fantasy 1/2, Diablo | |influences = [[Crossfire]], Daimonin, Final Fantasy 1/2, Diablo | ||
|released = | |released = Nov 01, 2012 | ||
|updated = | |relver = version 1.0.0 | ||
|updated = Sep 07, 2017 | |||
|updver = version 1.1.1 | |||
|licensing = see website | |licensing = see website | ||
|language = [[C++]] | |language = [[C++]] | ||
|platforms = Windows | |platforms = Windows, Linux, Mac OS | ||
|site = | |site = https://darkfire-rpg.com | ||
|interface = Graphical Tiles, both mouse and keyboard input | |interface = Graphical Tiles, both mouse and keyboard input | ||
|length=One play-through takes a couple days | |length=One play-through takes a couple days | ||
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'''Darkfire RPG''' is a free multiplayer online roleplaying game. It has many characteristics of a rogue-like game, yet not all of them. | '''Darkfire RPG''' is a free multiplayer online roleplaying game. It has many characteristics of a rogue-like game, yet not all of them. | ||
There is a tile-based graphical interface. To play the game, the windows client needs to be installed. Please visit the [ | There is a tile-based graphical interface. To play the game, the windows client needs to be installed. Please visit the [https://darkfire-rpg.com official website] if you want to play. | ||
== Typically rogue-like game features == | == Typically rogue-like game features == | ||
* Rich gameplay with lots of stuff to explore. | * Rich gameplay with lots of stuff to explore. | ||
* Great freedom in character development. | * Great freedom in character development: Decide what skills to learn and upgrade. Adjust your stats to match your favorite play style. | ||
* Tile-based map design. There are graphical tiles, but the engine is very much rogue-like. | * Tile-based map design. There are graphical tiles, but the engine is very much rogue-like. | ||
* Randomly generated monsters and loot. | * Randomly generated monsters and loot. | ||
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* Death imposes a penalty, but it is not permanent. | * Death imposes a penalty, but it is not permanent. | ||
* All maps are handmade, in order to have a game world full of lore and quests. | * All maps are handmade, in order to have a game world full of lore and quests. | ||
== Screenshot == | |||
https://darkfire-rpg.com/image/external/roguebasin_screen1.png |
Latest revision as of 22:35, 9 November 2017
Darkfire RPG | |
---|---|
Stable game | |
Developer | User:Fiorel |
Theme | Fantasy |
Influences | Crossfire, Daimonin, Final Fantasy 1/2, Diablo |
Released | Nov 01, 2012 (version 1.0.0) |
Updated | Sep 07, 2017 (version 1.1.1) |
Licensing | see website |
P. Language | C++ |
Platforms | Windows, Linux, Mac OS |
Interface | Graphical Tiles, both mouse and keyboard input |
Game Length | One play-through takes a couple days |
Official site of Darkfire RPG |
Darkfire RPG is a free multiplayer online roleplaying game. It has many characteristics of a rogue-like game, yet not all of them. There is a tile-based graphical interface. To play the game, the windows client needs to be installed. Please visit the official website if you want to play.
Typically rogue-like game features
- Rich gameplay with lots of stuff to explore.
- Great freedom in character development: Decide what skills to learn and upgrade. Adjust your stats to match your favorite play style.
- Tile-based map design. There are graphical tiles, but the engine is very much rogue-like.
- Randomly generated monsters and loot.
- The overall difficulty level is challenging.
- Six character classes to choose from.
Game features that differ from rogue-likes
- Graphical interface. The controls are easy to understand.
- Multiplayer - so you can play with friends. In spite of this, the game feels very much like single player. Cooperative play is entirely optional.
- Death imposes a penalty, but it is not permanent.
- All maps are handmade, in order to have a game world full of lore and quests.
Screenshot