Difference between revisions of "Mt. Drash: the Roguelike"
(Updated to version 0.3) |
|||
Line 4: | Line 4: | ||
|theme = Fantasy | |theme = Fantasy | ||
|released = 2006 | |released = 2006 | ||
|updated = | |updated = 12/02/2007 | ||
|status = [[Beta]] 0. | |status = [[Beta]] 0.32 | ||
|language = [[Java]] | |language = [[Java]] | ||
|platforms = [[Java]] | |platforms = [[Java]] | ||
Line 17: | Line 17: | ||
The initial version of this game was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]] | The initial version of this game was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]] | ||
In the 7DRL version, there was no way to access the different weapons or armor | In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat. | ||
After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface and | After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music and many more things. | ||
Later on, it was 0.31 and 0.32, each one polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset. | |||
== Description == | == Description == | ||
Line 31: | Line 32: | ||
* Combat maneuvers, a new option for fighter types | * Combat maneuvers, a new option for fighter types | ||
* Integrity and Evade points systems, in which actors move when evading blows | * Integrity and Evade points systems, in which actors move when evading blows | ||
* GFX interface with | * No experience Points, limited advancement. | ||
* Simplified Command Set | |||
* GFX interface with 3 classic Ultima tilesets (CGA, EGA and VGA), David Gervais tileset and customization. | |||
* Automap | * Automap | ||
== Requirements == | == Requirements == |
Revision as of 21:29, 12 February 2007
Mt. Drash: The Roguelike | |
---|---|
7DRL | |
Developer | Slash |
Theme | Fantasy |
Influences | Mt. Drash, DoomRL |
Released | 2006 |
Updated | 12/02/2007 |
Licensing | close source, freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Graphics, Keyboard |
Game Length | 2 hours |
Official site of Mt. Drash: The Roguelike |
The initial version of this game was Slash's entry for the second 7DRL programming contest
In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat.
After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music and many more things.
Later on, it was 0.31 and 0.32, each one polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.
Description
Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it tries to extract the main idea from the game into something more interesting to play and more related to the Ultima saga.
In the game, you, the Stranger from another world, are caught by the evil garriontrots and given a chance to gain your freedom by entertaining them through different levels fulls of monsters and dangers.
Features
- 8 Circles of magic, lots of spells
- Combat maneuvers, a new option for fighter types
- Integrity and Evade points systems, in which actors move when evading blows
- No experience Points, limited advancement.
- Simplified Command Set
- GFX interface with 3 classic Ultima tilesets (CGA, EGA and VGA), David Gervais tileset and customization.
- Automap
Requirements
Java Runtime Environment 1.4.2 [1]
Website
DrashRL section at http://www.santiagoz.com/web