Difference between revisions of "LambdaHack"

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== Play it in the browser! https://lambdahack.github.io ==
== Play it in the browser! https://lambdahack.github.io ==


https://raw.githubusercontent.com/LambdaHack/media/master/icon/skirmish1.32x32.png
LambdaHack is a Haskell game engine library for roguelike
LambdaHack is a Haskell game engine library for roguelike
games of arbitrary theme, size and complexity. You specify the content
games of arbitrary theme, size and complexity. You specify the content
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The library lets you compile a ready-to-play game binary, using either
The library lets you compile a ready-to-play game binary, using either
the supplied or a custom-made main loop. Several frontends are available
the supplied or a custom-made main loop. Several frontends are available
(GTK is the default) and many other generic engine components
(SDL is the default) and many other generic engine components
are easily overridden, but the fundamental source of flexibility lies
are easily overridden, but the fundamental source of flexibility lies
in the strict and type-safe separation of code and content and of clients
in the strict and type-safe separation of code and content and of clients

Revision as of 09:49, 27 November 2017

LambdaHack
Library project
Developer Andres Löh, Mikolaj Konarski
Released Apr 12, 2008 (v1.20080412)
Updated Oct 10, 2017 (v0.6.2.0, aka 'Zoom out')
Status Beta
Licensing BSD3 (Free Software)
P. Language Haskell
Platforms Browser, Linux, OSX, Windows
Dependencies source dependencies are as specified on the Hackage page
Official site of LambdaHack


Play it in the browser! https://lambdahack.github.io

LambdaHack is a Haskell game engine library for roguelike games of arbitrary theme, size and complexity. You specify the content to be procedurally generated, including game rules and AI behaviour. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (SDL is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content and of clients (human and AI-controlled) and server. Long-term goals for LambdaHack include support for multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour.

The engine comes with a sample code for a little dungeon crawler, called LambdaHack and described in PLAYING.md. A larger, different game that depends on the LambdaHack library is Allure of the Stars. Yet another promising game is Space Privateers.

Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0

New screenshots

crawl-0.6.0.0-8x8x.png

crawl-0.6.0.0-8x8xb.png

crawl-0.6.0.0-16x16x.png

Ancient screenshots

safari1.png

raid1.png

skirmish1.png

ambush1.png

campaign1.png