Difference between revisions of "Chasm Lords"
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|relver = v0.1 | |relver = v0.1 | ||
|updated = 2017 | |updated = 2017 | ||
|updver = v0. | |updver = v0.2 | ||
|licensing = Closed source | |licensing = Closed source | ||
|language = JavaScript | |language = JavaScript |
Revision as of 23:02, 29 December 2017
Chasm Lords | |
---|---|
Stable game | |
Developer | Red Sky Forge |
Theme | Mythology, European |
Influences | WoTMUD, Moria, DaoC |
Released | 2017 (v0.1) |
Updated | 2017 (v0.2) |
Licensing | Closed source |
P. Language | JavaScript |
Platforms | Browser |
Interface | Mouse, Keyboard |
Game Length | Unlimited |
Official site of Chasm Lords |
Chasm Lords is a ASCII tile-based online multiplayer Roguelike, running in modern web browsers.
The core gameplay and content is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot.
Key features
- Traditional ASCII tileset with colours and lighting.
- Three factions for players: player-killing and faction vs faction is encouraged.
- Procedurally generated dungeons (similar to other roguelikes). Dungeons are instanced at player maximums per dungeon level.
- Huge, one-time procedurally generated outside world.
- World is player modifiable with tunneling and building. Players can build their own structures.
- Gathering and crafting system.
- Players can create faction mobs to control territory.
- Four character classes (warrior, mage, priest, rogue).
Status
The game is currently in beta: most of the game is playable, but it is under heavy development so non-core gameplay and content is still changing regularly.
The expected first full release is in Q1 2018.