Difference between revisions of "POLYBOT-7"

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* [http://www.gridsagegames.com/blog/ Devblog]
* [http://www.gridsagegames.com/blog/ Devblog]
* [https://twitter.com/GridSageGames Twitter]
* [https://twitter.com/GridSageGames Twitter]
* [http://www.youtube.com/c/Gridsagegames YouTube]
* [http://www.youtube.com/c/Gridsagegames YouTube] ([https://www.youtube.com/watch?v=HinxP57TIhI gameplay video], a win on stream)
* [https://discord.gg/9pmFGKx Discord]
* [https://discord.gg/9pmFGKx Discord]



Revision as of 10:47, 27 March 2018

Cogmind
7DRL
Developer Kyzrati
Theme Sci-Fi
Influences Cogmind
Released March 11, 2018
Updated March 11, 2018
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Graphical tiles, Keyboard, Mouse
Game Length Coffee-break
Official site of Cogmind


POLYBOT-7 is a coffeebreak roguelike


Description

You are POLYBOT-7, the latest in a line of fully-modular robot designs being put through The Gauntlet.

Tactical positioning is crucial since you're not only under fire from other robots, you also automatically attract and attach nearby components until your slots are full--everything from various power sources and propulsion units to numerous types of utilities and weapons.

Your parts will be destroyed, but you can blast other robots to pieces and let the salvage fly over to equip you, or find caches of even better parts to really show them what you're made of!

If you're good enough, on your way through The Gauntlet take on additional challenges to acquire upgrades that expand your number of available slots until you finally have space for up to a couple dozen different components at once.

History

POLYBOT-7 was developed as a project for the 2018 7DRL challenge, based on the source of a much bigger project. For more information and development details, see the release announcement on the dev blog. The blog also contains a four-part postmortem complete with in-depth details about the dev process and reasoning behind design decisions made along the way.

More Info

Screenshots

Combat and movement sample in tiles mode:

lFk4eja.gif

Inventory sorting, and the Purge mechanic:

QAAH8JV.gif

Fullscreen view, default tiles mode:

cl9wrIy.png

Fullscreen view, ASCII mode:

C4haBX6.png