Difference between revisions of "LambdaRogue"
Mario Donick (talk | contribs) |
Mario Donick (talk | contribs) |
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== Current development state == | == Current development state == | ||
Since the end of September 2006, there was no work done on the game, due to time problems of the author. The development process | Since the end of September 2006, there was no work done on the game, due to time problems of the author. The development process has started again in December 2006. The release of a third beta will be skipped, instead the next non-snapshot will be 0.1.100 (beta 4), to emphasize the big improvements since September. |
Revision as of 16:05, 5 January 2007
LambdaRogue | |
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Beta Project | |
Developer | Mario Donick |
Theme | Lost, Apocalyptic, Magic, Beautiful, Dark, Absurd |
Influences | Nethack, Angband, ADOM, Neocron, Diablo 2 |
Released | August 2006 |
Updated | December, 31rd, 2006 (snapshot) |
Licensing | Open Source (GPL) |
P. Language | FreePascal |
Platforms | Windows, Linux |
Interface | SDL or Console, Keyboard |
Game Length | Short |
Official site of LambdaRogue |
Description
LambdaRogue is a rather short roguelike with predefined maps which partly contain random areas. It features 5 character classes (religions), with an unique storyline for each class.
Story
Men and the species of Drakh'nar once lived peaceful together on Earth, both not far away from reaching the stars with spaceships. Sadly, a misunderstanding led to war before these dreams could be realized. However, after a long and bloody battle, a peace treaty was created. This treaty forced mankind to go underground, while the Drakh'nar could stay on the surface of Earth.
Since then, a century has passed and both species haven't seen each other. Mankind has still a rather prosperous civilization based on technology and computers, and even the big corporations have survived. People call their country "NeoTerr", and for years, men were supported by the great subterranean river Styx.
But suddenly, the river brings terror and pain over the country...
Current development state
Since the end of September 2006, there was no work done on the game, due to time problems of the author. The development process has started again in December 2006. The release of a third beta will be skipped, instead the next non-snapshot will be 0.1.100 (beta 4), to emphasize the big improvements since September.