Difference between revisions of "GearHead Caramel"
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|released = 2017 | |released = 2017 | ||
|relver = ? | |relver = ? | ||
|updated = | |updated = June 17, 2018 | ||
|updver = 0. | |updver = 0.130 | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = [[Linux]], [[Windows]] | |platforms = [[Linux]], [[Windows]] | ||
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'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability. | '''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability. | ||
The first scenario, ''Winter Mocha'', was released on December 24th, 2017. Characters from GearHead 1 can be imported. | The first scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported. | ||
== See also == | == See also == |
Revision as of 08:02, 17 June 2018
GearHead Caramel | |
---|---|
Alpha Project | |
Developer | Joseph Hewitt |
Theme | Science Fiction, Mecha, Futuristic |
Influences | Hack, ADOM |
Released | 2017 |
Updated | June 17, 2018 |
Licensing | GPL, Creative Commons |
P. Language | Python |
Platforms | Linux, Windows |
Interface | Graphical tiles, Mouse, Keyboard |
Game Length | Coffeebreaklike |
Official site of GearHead Caramel |
GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.
The first scenario, Winter Mocha, was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.