Difference between revisions of "Featured roguelike"

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(added MidBoss)
(new featured, a cool one)
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= Featured Roguelike: [https://midboss.net/ MidBoss]=
= Featured Roguelike: [http://demon.ferretdev.org/ Demon]=
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[[MidBoss]] adds an enemy possession mechanic to the traditional roguelike formula. Possessing other monsters and mastering their forms unlocks abilities to mix and match, allowing players to adapt to whatever procedurally generated loot and layouts the dungeon throws at them. Players can rely on a relatively stable progression of forms and abilities to unlock each time they play.  
In [[Demon]], you play as a Summoner who has donned a relic in hopes of acquiring great power, only to find that the relic has compelled you to enter a mysterious tower from which no Summoners seem to return. Starting with only a few meager powers and a weak demon ally that the relic provided when you donned it, you must climb the tower, recruiting more and stronger demons and through your battles alongside them acquire stronger powers for your own use as well.
 
Though the relics are powerful, they have limits: They do not allow direct control of demons, and the powers they grant are only enough to make the Summoner as strong as... not stronger than... the demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival.
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https://img.itch.zone/aW1hZ2UvMTkzMDkvNTAzNDYxLnBuZw==/347x500/33c90y.png
https://i.imgur.com/YqSuGpc.png
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Shareable death cards, complete with stored stats, settings, and the seed value for a given run, allow players to try that run again, compete directly with friends, or simply start a new run with grave goods from previous attempts.
* A  twenty-three floor Tower filled with over 150 different demons, all of which can be recruited and summoned as allies.
 
* A wide variety of recruitment mechanics that provide unique, dynamic challenges throughout the game.
There are many customization options to suit players' preferences and needs for accessibility, including customizing the size of dungeon floors, key rebinding, colorblind modes, and allowing players to make cursed items stick once equipped.
* Over 700 different abilities you and your allies can learn.
* Excellent AI for both your allies and your enemies.
* Oblique-perspective graphical tiles.
* Rich, detailed in-game descriptions drawn from real world mythology for each demon.


MidBoss is available on [http://store.steampowered.com/app/561740/MidBoss/ Steam] and [https://eniko.itch.io/midboss itch.io]
[[Demon]] is available [http://demon.ferretdev.org/ at its website.]
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Revision as of 18:23, 18 October 2018

Featured Roguelike: Demon

In Demon, you play as a Summoner who has donned a relic in hopes of acquiring great power, only to find that the relic has compelled you to enter a mysterious tower from which no Summoners seem to return. Starting with only a few meager powers and a weak demon ally that the relic provided when you donned it, you must climb the tower, recruiting more and stronger demons and through your battles alongside them acquire stronger powers for your own use as well.

Though the relics are powerful, they have limits: They do not allow direct control of demons, and the powers they grant are only enough to make the Summoner as strong as... not stronger than... the demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival.

YqSuGpc.png

  • A twenty-three floor Tower filled with over 150 different demons, all of which can be recruited and summoned as allies.
  • A wide variety of recruitment mechanics that provide unique, dynamic challenges throughout the game.
  • Over 700 different abilities you and your allies can learn.
  • Excellent AI for both your allies and your enemies.
  • Oblique-perspective graphical tiles.
  • Rich, detailed in-game descriptions drawn from real world mythology for each demon.

Demon is available at its website.