Difference between revisions of "Roguemare"
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|released = 2 Oct 2017 | |released = 2 Oct 2017 | ||
|relver = 418597 | |relver = 418597 | ||
|updated = | |updated = 25 Mar 2019 | ||
|updver = | |updver = 4315331 | ||
|licensing = Closed source freeware | |licensing = Closed source freeware | ||
|language = [[C]] | |language = [[C]] |
Revision as of 13:35, 25 March 2019
Roguemare | |
---|---|
Stable game | |
Developer | lotuskip |
Theme | Other |
Influences | Adom, Alphaman |
Released | 2 Oct 2017 (418597) |
Updated | 25 Mar 2019 (4315331) |
Licensing | Closed source freeware |
P. Language | C |
Platforms | Linux (+FreeBSD+?) |
Interface | ASCII, Keyboard |
Game Length | long(?) |
Official site of Roguemare |
Roguemare is a not very newbie-friendly single-player roguelike game.
From the READMEs: There is no background story or setting handed out prior to playing Roguemare. The story develops over the course of the game, and the player's imagination should fill in the gaps. The big picture is what you make of it.
That being quoted, the game has fantasy, [post-]apocalyptic, steampunkish, and absurd/dreamlike elements.
There is little documentation provided. Figuring the game out without preknowledge is part of the experience.
The game is considered finished as far as features go. Reported bugs still get fixed.
Requirements
- x86-64 Linux or FreeBSD. Might work on other POSIXy platforms.
- A terminal emulator with 256 colours is highly recommended but not necessary.