Difference between revisions of "Rot Magus"
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|status = Pre-Alpha | |status = Pre-Alpha | ||
|released = 2015 Jan 5 | |released = 2015 Jan 5 | ||
|updated = | |updated = 2019 Jun 16 (v0.4) | ||
|licensing = Free | |licensing = Free | ||
|language = [[JavaScript]] | |language = [[JavaScript]] | ||
|platforms = [[Windows]], [[Linux]], [[OSX]] | |platforms = [[Windows]], [[Linux]], [[OSX]] | ||
|interface = [[OpenGL]], [[ | |interface = [[OpenGL]], [[Mouse]] | ||
|length = 5 min. | |length = 5 min. | ||
|site = http://gamejolt.com/games/rpg/rot-magus/41491/ | |site = http://gamejolt.com/games/rpg/rot-magus/41491/ | ||
}} | }} | ||
https://raw.githubusercontent.com/kosinaz/Rot-Magus/master/misc/thumbnail.png | |||
= Rot Magus = | |||
Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes. | |||
An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser. | |||
Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health. | |||
Play: http://gamejolt.com/games/rpg/rot-magus/41491/ | Play: http://gamejolt.com/games/rpg/rot-magus/41491/ | ||
Line 26: | Line 31: | ||
== Controls == | == Controls == | ||
* | * Tap on terrain: move | ||
* | * Tap on the adventurer: rest | ||
* | * Tap on monster next to the adventurer: melee attack | ||
* | * Tap on a monster in the distance: ranged attack | ||
* | * Tap on a cell of the top inventory section: pick up or put down an item in your inventory | ||
* | * Tap on a cell of the bottom ground section: pick up or put down an item on the ground | ||
== Current features == | == Current features == | ||
* | * 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes | ||
* 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer | |||
* 5 different monsters, melee attackers, approaching on sight | |||
* 1 adventurer, gaining levels, regenerating | * 1 adventurer, gaining levels, regenerating | ||
* starting equipment | * starting equipment | ||
* a couple of items on the ground | * a couple of items on the ground | ||
* essential melee and ranged weapons | * essential melee and ranged weapons | ||
* simple movement and attack animations, special effects | |||
== In development == | == In development == | ||
* infinite map with towns, inns, castles, mage towers, | * infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons | ||
* | * 9 different adventurers | ||
* 90 different items, including | * 32 different monsters | ||
* | * 90 different items, including 8 types of equipment, and 31 magic spells | ||
* | * sound effects | ||
* music | |||
== Version history == | |||
=== v0.4.1 (Jun 16 2019) - GUI scene fix === | |||
=== v0.4.0 (Jun 16 2019) - A new phase === | |||
* 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes | |||
* simple movement and attack animations, special effects | |||
* improved inventory | |||
=== v0.3.0 (Jan 5 2015) - Monsters and weapons === | |||
This is the first real pre-release of the game, featuring: | |||
* basic game mechanics | |||
* some weaker monsters | |||
* starting equipment | |||
* a couple of items on the ground | |||
* essential melee and ranged weapons | |||
* regeneration, damage, death, XP, leveling | |||
#rpg #roguelike #retro #phaser #2d #classic |
Revision as of 19:53, 16 June 2019
Rot Magus | |
---|---|
Developer | Kosina Zoltan |
Theme | Fantasy |
Influences | Magus |
Status | Pre-Alpha |
Released | 2015 Jan 5 |
Updated | 2019 Jun 16 (v0.4) |
Licensing | Free |
P. Language | JavaScript |
Platforms | Windows, Linux, OSX |
Interface | OpenGL, Mouse |
Game Length | 5 min. |
Official site of Rot Magus |
Rot Magus
Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes.
An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.
Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health.
Play: http://gamejolt.com/games/rpg/rot-magus/41491/
Download: https://github.com/kosinaz/Rot-Magus/releases/
Controls
- Tap on terrain: move
- Tap on the adventurer: rest
- Tap on monster next to the adventurer: melee attack
- Tap on a monster in the distance: ranged attack
- Tap on a cell of the top inventory section: pick up or put down an item in your inventory
- Tap on a cell of the bottom ground section: pick up or put down an item on the ground
Current features
- 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
- 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer
- 1 adventurer, gaining levels, regenerating
- starting equipment
- a couple of items on the ground
- essential melee and ranged weapons
- simple movement and attack animations, special effects
In development
- infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons
- 9 different adventurers
- 32 different monsters
- 90 different items, including 8 types of equipment, and 31 magic spells
- sound effects
- music
Version history
v0.4.1 (Jun 16 2019) - GUI scene fix
v0.4.0 (Jun 16 2019) - A new phase
- 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
- simple movement and attack animations, special effects
- improved inventory
v0.3.0 (Jan 5 2015) - Monsters and weapons
This is the first real pre-release of the game, featuring:
- basic game mechanics
- some weaker monsters
- starting equipment
- a couple of items on the ground
- essential melee and ranged weapons
- regeneration, damage, death, XP, leveling
#rpg #roguelike #retro #phaser #2d #classic