Difference between revisions of "Rot.js"
Jump to navigation
Jump to search
Papercut97 (talk | contribs) m (added my 7DRL here) |
Papercut97 (talk | contribs) m (delete duplicate entry) |
||
Line 63: | Line 63: | ||
* [[SpectRL]] | * [[SpectRL]] | ||
* [http://tapiov.net/7drl-2015 Beware the Space Bears] | * [http://tapiov.net/7drl-2015 Beware the Space Bears] | ||
* [http://tapiov.net/7drl-2016 Fantastic Dungeons] | * [http://tapiov.net/7drl-2016 Fantastic Dungeons] | ||
* [https://ldd.itch.io/feederrl FeederRL] | * [https://ldd.itch.io/feederrl FeederRL] |
Revision as of 04:12, 10 March 2020
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Nov 1 2018 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js |
rot.js (with ASCIIart support) | |
---|---|
Library project | |
Developer | mdtrooper |
Released | May 22 2012 |
Updated | Jun 13 2016 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js (with ASCIIart support) |
JavaScript roguelike toolkit, modelled slightly after libtcod. Twitter: https://twitter.com/rot_js
A tutorial is available here at Roguebasin. Another tutorial is available here.
There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV, Lighting
- Color manipulation
- String formatting and ointerpolation
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
rot.js (with ASCIIart support)
This fork has a support for ASCIIart (link to wikipedia) for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart.
Games written with rot.js: