Difference between revisions of "Souls Rescue"
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{{game-alpha | |||
|name = Souls Rescue | |||
|developer = [https://www.blackbones.ch/bb/ BlackBonesFamily] | |||
|theme = [[Fantasy]] | |||
|influences = [[Quest of Dungeons]], [[Sproggiwood]] | |||
|released = May 1, 2016 (alpha 0.1) | |||
|updated = August 21, 2016 (alpha 0.6.1) | |||
|licensing = [[Commercial]] | |||
|language = [[C#]] | |||
|platforms = [[Windows]], [[Linux]], [[OSX]] | |||
|interface = [[tiles]], [[keyboard]], [[mouse]], [[gamepad]] | |||
|length = it depends | |||
|site = http://blackbones.itch.io/soulsrescue | |||
}} | |||
== Summary == | == Summary == | ||
Souls Rescue | Souls Rescue tries to be a roguelike. | ||
You and seven members of you family are dead. Release your souls from the Dark Master! | |||
* select your hero among eight trapped souls | |||
* explore randomly generated dungeons | |||
* 7 graphical environments (crypt, ice, tropical, void, ...) | |||
* slay 50 types of creatures | |||
* level system. each level distribute your point to your attributes | |||
* use recipes to craft your magical scrolls, potions or bomb | |||
* plant the seeds and gather the fruits | |||
* more to come (pet, weapon modification, a classic ascii mode, ...) | |||
* perma-death but you can keep items in a special chest for your next tries | |||
== Developers & development == | |||
Souls Rescue is an amateur project from Severine and Thierry Tournel | |||
Music(s) from Marty Opsahl https://soundcloud.com/megapixelmusic | |||
The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo | |||
== Download == | |||
Souls Rescue is downloadable here: | |||
https://blackbones.itch.io/soulsrescue | |||
http://gamejolt.com/games/souls-rescue-roguelike/174252 | |||
== Screenshots == | |||
https://img.itch.io/aW1hZ2UvNzE3MDIvMzQ4MjAzLnBuZw==/original/4GpE8W.png | |||
https://img.itch.io/aW1hZ2UvNzE3MDIvMzYwNzMxLnBuZw==/original/HQLfGt.png | |||
== Change Log == | |||
'''''alpha 7.2''''' | |||
* engine rewritten with Unity3D | |||
* add a save game system. When you die your save game is deleted | |||
* drink or user some items consume a turn | |||
* new UI design | |||
'''''alpha 6.1''''' | |||
* recycle one item at a time | |||
* remove fixed seed | |||
* fix a problem with inventory | |||
* F6-F7 change zoom of the game (like mouse wheel) | |||
'''''alpha 6''''' | |||
* 9 new spell scrolls (fireball and heal already exist): | |||
* playable with The Witch (too weak in previous release without new spells) | |||
* new damage calculation | |||
* music on Linux and OSX | |||
* screen with basic option (fullscreen, window size, sound and music volume) | |||
* AI improvement | |||
* more enemies use ranged attack | |||
* New spell scrolls: | |||
** cure, remove poison | |||
** trap detection, show traps | |||
** light, greater light around the hero | |||
** shield, protect the hero | |||
** sorcerer’s eye, see all map for 3 turns | |||
** curse, for 5 turns cut damage from enemies | |||
** poison, … poison | |||
** mark, create a teleporter where you can come back with "recall" scroll | |||
** recall, come back to the teleporter created with "mark" | |||
'''''alpha 5''''' | |||
* new dungeon design | |||
* add bow (use DEX for damage calculation). Select an enemy with TAB and press F to shoot | |||
* add crossbow (use STR for damage calculation). Select an enemy with TAB and press F to shoot | |||
* add dagger (use DEX for damage calculation) | |||
* add enemy who cast fireball (more spells in future) | |||
* add plate that reveals a chest or summons 1, 2 or 3 monsters or shoot an arrow from left or right wall. | |||
* deadly hole of lava or acid. Walk on lava or acid, you directly die! Tell us if it’s a good idea. | |||
* add an xp line. At top of your screen in green | |||
* items with green background in your inventory are better than the equipped one | |||
* press F5 to enter in the Classic Mode (ascii). This feature is clearly not finished. | |||
* tooltip for primary attributes (str, dex, …) | |||
'''''alpha 0.4''''' | |||
* better gamepad (360) support | |||
* better keyboard support | |||
* traps for wall and floor | |||
* buff/dot system | |||
* first spell for player (fireball, heal) | |||
* minimap | |||
* more sounds | |||
* help and credit | |||
'''''game discontinued''''' | |||
[[Category:Commercial games]] |
Latest revision as of 12:58, 16 August 2020
Souls Rescue | |
---|---|
Alpha Project | |
Developer | BlackBonesFamily |
Theme | Fantasy |
Influences | Quest of Dungeons, Sproggiwood |
Released | May 1, 2016 (alpha 0.1) |
Updated | August 21, 2016 (alpha 0.6.1) |
Licensing | Commercial |
P. Language | C# |
Platforms | Windows, Linux, OSX |
Interface | tiles, keyboard, mouse, gamepad |
Game Length | it depends |
Official site of Souls Rescue |
Summary
Souls Rescue tries to be a roguelike.
You and seven members of you family are dead. Release your souls from the Dark Master!
- select your hero among eight trapped souls
- explore randomly generated dungeons
- 7 graphical environments (crypt, ice, tropical, void, ...)
- slay 50 types of creatures
- level system. each level distribute your point to your attributes
- use recipes to craft your magical scrolls, potions or bomb
- plant the seeds and gather the fruits
- more to come (pet, weapon modification, a classic ascii mode, ...)
- perma-death but you can keep items in a special chest for your next tries
Developers & development
Souls Rescue is an amateur project from Severine and Thierry Tournel
Music(s) from Marty Opsahl https://soundcloud.com/megapixelmusic
The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo
Download
Souls Rescue is downloadable here:
https://blackbones.itch.io/soulsrescue
http://gamejolt.com/games/souls-rescue-roguelike/174252
Screenshots
Change Log
alpha 7.2
- engine rewritten with Unity3D
- add a save game system. When you die your save game is deleted
- drink or user some items consume a turn
- new UI design
alpha 6.1
- recycle one item at a time
- remove fixed seed
- fix a problem with inventory
- F6-F7 change zoom of the game (like mouse wheel)
alpha 6
- 9 new spell scrolls (fireball and heal already exist):
- playable with The Witch (too weak in previous release without new spells)
- new damage calculation
- music on Linux and OSX
- screen with basic option (fullscreen, window size, sound and music volume)
- AI improvement
- more enemies use ranged attack
- New spell scrolls:
- cure, remove poison
- trap detection, show traps
- light, greater light around the hero
- shield, protect the hero
- sorcerer’s eye, see all map for 3 turns
- curse, for 5 turns cut damage from enemies
- poison, … poison
- mark, create a teleporter where you can come back with "recall" scroll
- recall, come back to the teleporter created with "mark"
alpha 5
- new dungeon design
- add bow (use DEX for damage calculation). Select an enemy with TAB and press F to shoot
- add crossbow (use STR for damage calculation). Select an enemy with TAB and press F to shoot
- add dagger (use DEX for damage calculation)
- add enemy who cast fireball (more spells in future)
- add plate that reveals a chest or summons 1, 2 or 3 monsters or shoot an arrow from left or right wall.
- deadly hole of lava or acid. Walk on lava or acid, you directly die! Tell us if it’s a good idea.
- add an xp line. At top of your screen in green
- items with green background in your inventory are better than the equipped one
- press F5 to enter in the Classic Mode (ascii). This feature is clearly not finished.
- tooltip for primary attributes (str, dex, …)
alpha 0.4
- better gamepad (360) support
- better keyboard support
- traps for wall and floor
- buff/dot system
- first spell for player (fireball, heal)
- minimap
- more sounds
- help and credit
game discontinued