Difference between revisions of "Sulphur Memories: Alchemist"

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|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = about half an hour for current version
|length = about half an hour for current version
|site = https://spellsweaver.itch.io/alchemist
}}
}}


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* Custom AI for every creature type.
* Custom AI for every creature type.
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
== Links ==
* [https://spellsweaver.itch.io/alchemist Game page on itch.io]
* [https://www.youtube.com/playlist?list=PLt5xr_eIK8Us_TOMUXeGZJblUOxyFCP1U Devlogs playlist]
== Screenshots ==
https://i.imgur.com/TPf54zK.png
https://i.imgur.com/tl8A1tk.png

Revision as of 20:24, 12 November 2020

Alchemist
Alpha Project
Developer Spellweaver
Theme Fantasy, Crafting
Influences Brogue, Prey 2017, Faustian legend
Released 10.11.2020
Updated 10.11.2020
Licensing Closed source
P. Language Lua (LÖVE2D)
Platforms Windows
Interface Graphical tiles, Keyboard, Mouse
Game Length about half an hour for current version
Official site of Alchemist


Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.

Current features

  • Detailed 64x64 tiles, soft lighting and special effects.
  • Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
  • Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
  • Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
  • A lot of flavor text for everything.
  • Custom AI for every creature type.
  • Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.


Links

Screenshots

TPf54zK.png tl8A1tk.png