Difference between revisions of "Sulphur Memories: Alchemist"
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|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]] | |interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]] | ||
|length = about half an hour for current version | |length = about half an hour for current version | ||
|site = https://spellsweaver.itch.io/alchemist | |||
}} | }} | ||
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* Custom AI for every creature type. | * Custom AI for every creature type. | ||
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option. | * Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option. | ||
== Links == | |||
* [https://spellsweaver.itch.io/alchemist Game page on itch.io] | |||
* [https://www.youtube.com/playlist?list=PLt5xr_eIK8Us_TOMUXeGZJblUOxyFCP1U Devlogs playlist] | |||
== Screenshots == | |||
https://i.imgur.com/TPf54zK.png | |||
https://i.imgur.com/tl8A1tk.png |
Revision as of 20:24, 12 November 2020
Alchemist | |
---|---|
Alpha Project | |
Developer | Spellweaver |
Theme | Fantasy, Crafting |
Influences | Brogue, Prey 2017, Faustian legend |
Released | 10.11.2020 |
Updated | 10.11.2020 |
Licensing | Closed source |
P. Language | Lua (LÖVE2D) |
Platforms | Windows |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | about half an hour for current version |
Official site of Alchemist |
Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.
Current features
- Detailed 64x64 tiles, soft lighting and special effects.
- Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
- Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
- Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
- A lot of flavor text for everything.
- Custom AI for every creature type.
- Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
Links
Screenshots