Difference between revisions of "Sulphur Memories: Alchemist"
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Spellweaver (talk | contribs) (Updating for 0.0.3) |
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|influences = [[Brogue]], Prey 2017, Faustian legend | |influences = [[Brogue]], Prey 2017, Faustian legend | ||
|released = 10.11.2020 | |released = 10.11.2020 | ||
|updated = | |updated = 03.01.2022 (v0.0.3b) | ||
|licensing = [[Closed source]] | |licensing = [[Closed source]] | ||
|language = [[Lua]] (LÖVE2D) | |language = [[Lua]] (LÖVE2D) |
Revision as of 02:16, 10 January 2022
Alchemist | |
---|---|
Alpha Project | |
Developer | Spellweaver |
Theme | Fantasy, Crafting |
Influences | Brogue, Prey 2017, Faustian legend |
Released | 10.11.2020 |
Updated | 03.01.2022 (v0.0.3b) |
Licensing | Closed source |
P. Language | Lua (LÖVE2D) |
Platforms | Windows |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | several hours |
Official site of Alchemist |
Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.
Current features
- Detailed 64x64 tiles, soft lighting and special effects.
- Sounds and music (composed specially for the project). Positional sounds.
- Fully fledged dialogue system. A lot of dialogue from main character and npcs.
- Quest journal.
- Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
- Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
- Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
- Flavor text for everything: item descriptions, crafting recipes, objects on the map.
- Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue.
- Custom AI for every creature type.
- Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
Links
Screenshots