Difference between revisions of "Talk:Complete roguelike tutorial using C++ and libtcod - part 1: setting up"
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While following along on my M1/arm64 mac (doubtful it's arch related though), I had to install the SDL sdk via the official SDL website then add an additional `-I/Library/Frameworks/SDL2.framework/Headers` to my Makefile. (Also, why isn't this project teaching / using Make?!) | While following along on my M1/arm64 mac (doubtful it's arch related though), I had to install the SDL sdk via the official SDL website then add an additional `-I/Library/Frameworks/SDL2.framework/Headers` to my Makefile. (Also, why isn't this project teaching / using Make?!) | ||
:The tutorial is ancient and doesn't use proper C++11, there are owning raw pointers all over, it uses a faulty and broken version of std::vector (TCODList), it uses a serialization API that breaks across platforms (TCODZip), and it generally uses parts of libtcod that are no longer recommended like libtcod's event system and anything related to its root console. --[[User:HexDecimal|HexDecimal]] ([[User talk:HexDecimal|talk]]) 03:02, 2 May 2022 (UTC) |
Revision as of 03:02, 2 May 2022
Modernizing the tutorial
Should we update the tutorial to use modern C++ (C++11 and on)? I have some experience with modern C++ and would like to take a crack at it, unless there's a good reason not to go with the modern standards. - Phyrexus, 21-10-2018
- Go ahead, I don't know how technically this affects it and aren't competent enough to give you any reasons not to. But one good reason is the entire guide/code will get rechecked by you. The last time that happened was when I was on it and then moved it here from original author's website choice after asking him Joel Pera (talk) 22:15, 21 October 2018 (CEST)
Problems with libtcod
I`m trying to make a roguelike game for Windows OS on C++, and I got a problem with libtcod. I was following this guide, but I got "undefined reference to `__imp__ZN11TCODConsole8initRootEiiPKcb15TCOD_renderer_t'" and simular errors for every line with libtcod functions and code don`t compile. What is wrong?
- The same problem. Anyone know how to fix it? S0ZDATEL (talk) 10:52, 27 May 2019 (CEST)
- Link errors like this imply that you included the headers correctly but did not link with the libtcod library. It's a common beginner issue with C/C++ projects. --HexDecimal (talk) 00:37, 9 April 2022 (UTC)
- It could also mean that the compiler to used to link the library does not match the compiler used to originally compile it. Such as using MSVC to link a MinGW library. --HexDecimal (talk) 16:59, 9 April 2022 (UTC)
Somewhat up to date?
I'm new around these parts so it's unclear to me how up to date this tutorial is.
While following along on my M1/arm64 mac (doubtful it's arch related though), I had to install the SDL sdk via the official SDL website then add an additional `-I/Library/Frameworks/SDL2.framework/Headers` to my Makefile. (Also, why isn't this project teaching / using Make?!)
- The tutorial is ancient and doesn't use proper C++11, there are owning raw pointers all over, it uses a faulty and broken version of std::vector (TCODList), it uses a serialization API that breaks across platforms (TCODZip), and it generally uses parts of libtcod that are no longer recommended like libtcod's event system and anything related to its root console. --HexDecimal (talk) 03:02, 2 May 2022 (UTC)