Difference between revisions of "Once upon a Dungeon II"
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|released (late-alpha) = 2021 03 Dec | |released (late-alpha) = 2021 03 Dec | ||
|language = [[Unity]], [[C#]] | |language = [[Unity]], [[C#]] | ||
|platforms = [[Windows]] | |platforms = [[Windows, Linux, Mac]] | ||
|licensing = [[Commercial]] | |licensing = [[Commercial]] | ||
|interface = 2d Art, [[Mouse]], [[Keyboard]] | |interface = 2d Art, [[Mouse]], [[Keyboard]] | ||
|length = | |length = 5-10 hours | ||
|site = https:// | |site = https://store.steampowered.com/app/2204730/Once_upon_a_Dungeon_II/?beta=0 | ||
}} | }} | ||
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- ally system | - ally system | ||
- passive/active abilities | |||
- door/key/lever mechanics | - door/key/lever mechanics | ||
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== Download == | == Download == | ||
Playable demo is available at: | |||
[https://kotogames.itch.io/once-upon-a-dungeon-ii itch] | |||
Wishlist it at: | |||
[https://store.steampowered.com/app/2204730/Once_upon_a_Dungeon_II/?beta=0 Steam] | |||
[https://www.youtube.com/watch?v=-f-Qzi90WsY Fight trailer] | |||
[[File:Melee_fight1.gif]] | |||
[[File:Camp.png]] | [[File:Camp.png]] | ||
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[[File:Graveyard.jpg]] | [[File:Graveyard.jpg]] | ||
[[File:Abilities.jpg]] |
Latest revision as of 08:40, 6 November 2022
Once upon a Dungeon II | |
---|---|
Stable game | |
Developer | Koto Games |
Theme | Fantasy |
Influences | {{{influences}}} |
Released | {{{released}}} ({{{relver}}}) |
Updated | {{{updated}}} ({{{updver}}}) |
Licensing | Commercial |
P. Language | Unity, C# |
Platforms | Windows, Linux, Mac |
Interface | 2d Art, Mouse, Keyboard |
Game Length | 5-10 hours |
Official site of Once upon a Dungeon II |
Once upon a Dungeon II I thought I fulfilled my duty - the dungeon cleared, head of the Fallen One delivered to king's court. Clearly I must have overlooked some of evil servants. Moreover, while escaping they took Slavic gods statues with them, master controlling them, thus becoming powerful foes. Now I'm blamed of evil spreading around the country and forced to sort it out. It's gonna be tough ...
Features
- turn based
- open hand-crafted world
- procedurally generated dungeons + predefined dungeons
- permanent death (optionally)
- hack/slash oriented
- tons of loot (ordinary, magic, enchantable, unique)
- spells system
- trading system
- crafting system
- quest system
- ally system
- passive/active abilities
- door/key/lever mechanics
- different monsters (ordinary, champions, bosses)
Download
Playable demo is available at: itch
Wishlist it at: Steam