Difference between revisions of "Incursion"
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An updated version can be found [https://bitbucket.org/rmtew/incursion-roguelike/ on bitbucket]. It has been modified to use [https://bitbucket.org/libtcod/libtcod libtcod], in place of Allegro, fixing many of the long-time crash and interface bugs. | An updated version can be found [https://bitbucket.org/rmtew/incursion-roguelike/ on bitbucket]. It has been modified to use [https://bitbucket.org/libtcod/libtcod libtcod], in place of Allegro, fixing many of the long-time crash and interface bugs. | ||
== Download | == Download == | ||
Since there is currently no official website for the game, the latest modernized version can be downloaded at [https://bitbucket.org/rmtew/incursion-roguelike/downloads/ the bitbucket repo] | Since there is currently no official website for the game, the latest modernized version can be downloaded at [https://bitbucket.org/rmtew/incursion-roguelike/downloads/ the bitbucket repo] |
Revision as of 14:46, 24 November 2022
Incursion | |
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Beta Project | |
Developer | Julian Mensch, Richard Tew |
Theme | Fantasy |
Influences | Omega, D20 |
Released | 2007 Jul 28 |
Updated | 2015 August 14 (0.6.9Y19) |
Licensing | Freeware |
P. Language | C++ | IncursionScript |
Platforms | Windows |
Interface | ASCII |
Game Length | 10-20 hours |
Official site of Incursion |
Introduction
Incursion: Halls of the Goblin King is a freeware roguelike game based on the mechanics of the d20 system, available under the Open Game License by Wizards of the Coast. The game boasts 9 races, 10 classes, 45 skills, and 18 choices of god (including no god), each requiring totally different strategies to be played effectively.
The game is unfinished but deemed to be complete enough to have an active playing community during the early 2010s. Its source code has been released, and for some time it was maintained by someone other than its original creator.
Development History
According to its creator, Incursion: Halls of the Goblin King was "a promo game for the upcoming roguelike epic Incursion: Return of the Forsaken", which would have featured overland map, multiple dungeons, towns, more prestige classes and other features.. Return of the Forsaken was slated in the best-case scenario for a release in the last quarter of 2011.
A detailed tech doc about the game used to be provided via its website. It has been added to roguebasin for archival purposes at Incursion Tech Doc. It could prove useful in roguelike development.
On 2013-04-14, its creator posted a proclamation that development on Incursion was finished; having moved on to other interests, he no longer had time or interest in maintaining the project. On 2014-03-16, after offers to maintain the codebase and fix the bugs, he posted to the Incursion Google group announcing the release of the source code for the last couple of released versions.
The original website, http://incursion-roguelike.net is down as of 2022
Source Code
The officially released source code can be built by following the instructions given in the release post. Unfortunately, it is based on an old, unsupported version of Allegro, which has been a source of many show-stopper bugs.
An updated version can be found on bitbucket. It has been modified to use libtcod, in place of Allegro, fixing many of the long-time crash and interface bugs.
Download
Since there is currently no official website for the game, the latest modernized version can be downloaded at the bitbucket repo