Difference between revisions of "Mt. Drash: the Roguelike"

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{{gameinfo| name = Mt. Drash: The Roguelike
{{coffeebreak}}{{game-beta| name = Mt. Drash: The Roguelike
|developer = [[Slash]]
|developer = [[Slash]]
|influences = Mt. Drash
|influences = Mt. Drash, [[DoomRL]]
|theme = Fantasy
|theme = Fantasy
|released = 2006
|released = 2006
|updated = 2006
|updated = 2007 Feb 12 (0.32)
|status = [[Finished]]  (7DRL)
|language = [[Java]]
|language = [[Java]]
|platforms = [[Java]]
|platforms = [[Java]]
|genre =  
|site = https://slash.itch.io/drashrl
|licensing = close source, freeware
|licensing = [[Closed Source]], [[Freeware]]
|interface = [[ASCII]], Keyboard
|interface = [[ASCII]], Graphics, [[Keyboard]]
|length = 2 hours
|length = 2 hours
}}
}}


This was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]]
[[File:Drash1.png|thumb]]
[[File:Drash2.png|thumb]]
[[File:Drash3.png|thumb]]
[[File:Drash4.png|thumb]]


In the initial 7DRL version, there is no way to acceed the different weapons or armor; an updated version is intended to be made before April 2006.
The initial version of this game was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]]
 
In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on the floor, and enhanced UI and combat.
 
After a lot of work and three playtesting versions, a significantly updated version 0.3 was released on 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more things.
 
Later on, it was 0.31 and 0.32, each polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.


== Description ==
== Description ==
Mt. Drash: The Roguelike, is a roguelike game based in the ancient game [[Escape from Mt. Drash]]; it tries to take the main idea from the game into something more interesting to play and more related to the [[Ultima]] saga.  
Mt. Drash: The Roguelike, is a roguelike game based on the ancient game [[Escape from Mt. Drash]]; it tries to extract the main idea from the game into something more interesting to play and more related to the [[Ultima]] saga.  


In the game, you, the Stranger from another world, are caught by the evil garriontrots and given a chance to gain your freedom by entertaining them through 15 levels fulls of monsters and dangers.
In the game, you, the Stranger from another world, are caught by the evil Garriontrots and given a chance to gain your freedom by entertaining them through different levels full of monsters and dangers.


This games uses a different combat system in which evade is very important and the fighters actually move around the battlefield when they evade a blow. Also, there is an evade counter which is reduced everytime a blow is evaded, depending on how hard it was to perform the evasive move. This system is a preview to the one who is going to be used in the game [[Guardian Angel]] and kind of a playtest and proof of concept for the game.
Drash Roguelike is a fast-paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types.


== Requirements ==
== Features ==
Java Runtime Environment 1.4.2
* 8 Circles of magic, lots of spells
* Combat maneuvers, a new option for fighter types
* Integrity and Evade points systems, in which actors move when evading blows
* No experience Points, limited advancement.
* Simplified Command Set
* GFX interface with 3 classic Ultima tilesets (CGA, EGA, and VGA), David Gervais tileset, and customization.
* Automap


== Download ==
== Community ==
Download available at http://peltkore.net/~szdev/drash/drashrl01.zip
This game used to have an active web community at https://slashie.net, back when there were forums there.


[[Category:7DRLs]]
== Requirements ==
Java Runtime Environment 1.4.2 [http://www.java.com/getjava/]

Latest revision as of 01:04, 29 May 2023

Mt. Drash: the Roguelike is a coffeebreak roguelike
Mt. Drash: The Roguelike
Beta Project
Developer Slash
Theme Fantasy
Influences Mt. Drash, DoomRL
Released 2006
Updated 2007 Feb 12 (0.32)
Licensing Closed Source, Freeware
P. Language Java
Platforms Java
Interface ASCII, Graphics, Keyboard
Game Length 2 hours
Official site of Mt. Drash: The Roguelike


Drash1.png
Drash2.png
Drash3.png
Drash4.png

The initial version of this game was Slash's entry for the second 7DRL programming contest

In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on the floor, and enhanced UI and combat.

After a lot of work and three playtesting versions, a significantly updated version 0.3 was released on 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more things.

Later on, it was 0.31 and 0.32, each polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.

Description

Mt. Drash: The Roguelike, is a roguelike game based on the ancient game Escape from Mt. Drash; it tries to extract the main idea from the game into something more interesting to play and more related to the Ultima saga.

In the game, you, the Stranger from another world, are caught by the evil Garriontrots and given a chance to gain your freedom by entertaining them through different levels full of monsters and dangers.

Drash Roguelike is a fast-paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types.

Features

  • 8 Circles of magic, lots of spells
  • Combat maneuvers, a new option for fighter types
  • Integrity and Evade points systems, in which actors move when evading blows
  • No experience Points, limited advancement.
  • Simplified Command Set
  • GFX interface with 3 classic Ultima tilesets (CGA, EGA, and VGA), David Gervais tileset, and customization.
  • Automap

Community

This game used to have an active web community at https://slashie.net, back when there were forums there.

Requirements

Java Runtime Environment 1.4.2 [1]