Difference between revisions of "Omega"
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{{game-major| name = Omega | {{game-major| name = Omega | ||
|developer = [[Laurence Brothers]] | |developer = [[Laurence Brothers]] | ||
|theme = | |theme = fantasy | ||
|influences = | |influences = the Greek alphabet | ||
|released = | |released = 1987 | ||
|updated = | |updated = Feb 20, 2010 (0.90.4 alpha) | ||
|licensing = | |licensing = [[GPL]] | ||
|language = | |language = [[C]] | ||
|platforms = | |platforms = [[DOS]],[[Linux]],[[Windows]] | ||
|interface = ?? | |interface = ?? | ||
|length = | |length = many hours | ||
|site = http://www.alcyone.com/max/projects/omega/ | |site = http://www.alcyone.com/max/projects/omega/ | ||
}} | }} | ||
== About == | == About == | ||
Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development. | Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development. | ||
Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although it must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions. | |||
Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced [[ADOM]], which has several variant winning conditions. | |||
== Omega For Windows == | |||
A binary release of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20). | |||
== Variants == | |||
* [[AmiOmega]] | |||
* [[MacOmega]] | |||
* [[Omega Rebirth]] | |||
== Game related links == | == Game related links == | ||
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*[http://sourceforge.net/projects/omega-roguelike Omega SourceForge Site] | *[http://sourceforge.net/projects/omega-roguelike Omega SourceForge Site] | ||
*[http://www.prankster.com/winomega/ Omega for Windows] | *[http://www.prankster.com/winomega/ Omega for Windows] | ||
*[http://www.davidkinder.co.uk/omega.html Omega for Windows with tiles] | |||
*[http://crpgaddict.blogspot.com/2011/05/game-55-omega-1988.html CRPG Addict plays and reviews Omega] | |||
[[Category:Open source]] |
Latest revision as of 21:40, 13 September 2023
Omega | |
---|---|
Major Roguelike | |
Developer | Laurence Brothers |
Theme | fantasy |
Influences | the Greek alphabet |
Released | 1987 |
Updated | Feb 20, 2010 (0.90.4 alpha) |
Licensing | GPL |
P. Language | C |
Platforms | DOS,Linux,Windows |
Interface | ?? |
Game Length | many hours |
Official site of Omega |
About
Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development.
Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although it must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions.
Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced ADOM, which has several variant winning conditions.
Omega For Windows
A binary release of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20).