Difference between revisions of "Pyromancer"
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|theme = Fantasy | |theme = Fantasy | ||
|released = Mar 6, 2009 (0.1) | |released = Mar 6, 2009 (0.1) | ||
|updated = | |updated = Oct 27, 2022 | ||
|language = [[C++]] | |language = [[C++]] | ||
|platforms = [[Windows]],[[Linux]] | |platforms = [[Windows]], [[Linux]], [[Mac]] | ||
|site = | |site = https://hexdecimal.itch.io/pyromancer | ||
|licensing = BSD | |licensing = BSD | ||
|interface = | |interface = [[Mouse]] & [[Keyboard]] | ||
|length = ~ | |length = ~15 minutes | ||
}}{{stub}} | }}{{stub}} | ||
Attempt for the 2009 7DRL contest. | [[File:Pyromancer-combat-2022-09-16.jpeg|thumb]] | ||
[[File:Pyromancer-upgrades-2022-09-16.jpeg|thumb]] | |||
Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in [[Libtcod]]. | |||
The latest releases are maintained by [[User:HexDecimal|HexDecimal]]. | |||
Included : | Included : | ||
Line 20: | Line 24: | ||
* monster spawning controlled by AI director (left4dead-like) | * monster spawning controlled by AI director (left4dead-like) | ||
* antialiased fov | * antialiased fov | ||
* FPS-like keyboard + mouse control | * diffuse lighting | ||
* FPS-like keyboard + mouse control | |||
== External Links == | |||
http:// | * [https://github.com/libtcod/pyromancer Source code] | ||
* [https://hexdecimal.itch.io/pyromancer Playable builds] | |||
* [https://web.archive.org/web/20180415183558/http://roguecentral.org/doryen/libtcod/projects-2/project2/?id=41 Archived project page] |
Latest revision as of 19:47, 4 October 2023
Pyromancer | |
---|---|
7DRL | |
Developer | jice |
Theme | Fantasy |
Influences | |
Released | Mar 6, 2009 (0.1) |
Updated | Oct 27, 2022 |
Licensing | BSD |
P. Language | C++ |
Platforms | Windows, Linux, Mac |
Interface | Mouse & Keyboard |
Game Length | ~15 minutes |
Official site of Pyromancer |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in Libtcod. The latest releases are maintained by HexDecimal.
Included :
- sub-cell resolution for dungeon generation, lighting and fov
- monster spawning controlled by AI director (left4dead-like)
- antialiased fov
- diffuse lighting
- FPS-like keyboard + mouse control